IT-Universitetet i København
 
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Kursusbeskrivelse
Kursusnavn (dansk):3D-begynder 
Kursusnavn (engelsk):Introductory 3D 
Semester:Efterår 2014 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:35 
Formelle forudsætninger:The student should have a good knowledge of computers. A basic knowledge of Adobe Photoshop and Aftereffects is preferable but not a must. Prior experiences with a 3D-animation software is of course a plus, but is not necessary, and the student can enter the class with no prior experience within the field of 3D-animation. 
Læringsmål:After the course students should be able to:
-Identify diverse approaches to 3D-animation
-Evaluate visual storytelling in 3D-animation
-Assess critically 3D-animation in relation to theory and history
-Apply fundamental processes in visual storytelling for 3D-animation
-Create a 3D-animation project
-Control 3D CGI production pipeline 
Fagligt indhold:The class is a foundation class to acquire, to experience, to analyze, to apply and to evaluate the fundamentals of 3D-animation. The class is a critical study of the 3D-animation media and the focus of the class will be about diverse approaches of making 3D-animation for films, games and visualizations. The class emphasizes a practical approach on how to make 3D-animations, but also includes a theoretical and historic perspective to the subject.

Students are strongly recommended to attend classes. The student is also expected to study and practice tutorials in the 3D-animation software Maya outside class hours, with fellow students and by themself. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

Outside class hours making tutorials in Maya to learn the basics of the software.
Group presentation of individual work to each other outside class hours.

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The schedule will be available shortly before the beginning of the term.
Skemaoplysningerne vil være tilgængelige fra kort før semesterstart.

See the schedule here:

The schedule will be available shortly before the beginning of the term. 

Obligatoriske aktivititer:During this course students will be required to hand in a mandatory assignment, that need to be approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination. Failure to hand in this mandatory assignment on time will mean that the registration for examination is annulled.

The mandatory assignment is (Deadlines are posted separately, e.g. on the course blog):
1. Hand in of project description
2. In-class presentation of the progress of the project
3. Hand in of the main 3D-model. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern prøve

The exam consists of:

- Model, texture, animate & render a unique figurative 3D-model from an existing or self made production design.

-Write a 10 A4 rapport about the process, and relate/compare it to real life product and place the methods beeing used to produce it in a hictorical context of 3D-animation.  

Litteratur udover forskningsartikler:Mandatory Litterature: Kompendium

A subscription to digitaltutors.com is recommended as the best source for
practical exercises.

Optional Books:
Introduction to Maya by Dariush Derakhshani
Mastering AutoDesk Maya 2011 or 2012, Eric Keller, Todd Palamer, Antony Heller


Optional book,
Maya Techniques: Hyper-Real Creature Creation, Alias Learing Tools, Eric Miller, Paul Thuriot, Jeff Uney.