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Kursusnavn (dansk):Creative Digital Practice 
Kursusnavn (engelsk):Creative Digital Practice 
Semester:Efterår 2014 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:16 
Maks. antal deltagere:22 
Formelle forudsætninger:Dette kursus er 2. del af specialiseringen i 'Digital Aesthetics'.

Det er en forudsætning at have fulgt 1. del af specialiseringen i 'Digital Aesthetics' - kurset 'Digital Media Aesthetics'.

 
Læringsmål:After the course students should be able to:

• Identify and reflect on key aesthetic concepts and design methods involving digital media and technologies

• Discuss basic theories underpinning digital aesthetics through own practice

• Engage in exploratory design about the aesthetic side of digital media and technologies.

• Evaluate and reflect upon digital products from an aesthetic perspective

• Apply digital aesthetic concepts to critically engage with digital art and society

• Design, plan and execute a project focusing on digital aesthetic artefacts, experiences and/or designs.

• Choose and implement aesthetic strategies in the development of a project.

• Reflect on the chosen aesthetic strategies and make synthetises on behalf of theory, existing art or design works and themes of a project.

• Document and highlight the uniqueness of a project through a documentary

• Make strategies for how to exhibit, document and publish a project 
Fagligt indhold:This course will enable you to analyse and understand aesthetic parameters in digital products, installations and expressions. We will investigate how form and appearance influence the experience and what aesthetic means are available in the design of digital experiences, artefacts and situations.

Different aesthetic strategies in a wide array of digital media are treated and analysed, including web-based art, mobile apps, installation arts and other spatial forms of expression, theatrical and participatory events, telematic operations and online/offline integrated social sites, intermedial art, generative art, wearable technology, and digital products conceived for storytelling or entertainment such as computer games.

Theoretically the course will build an inter-disciplinary context of analytic positions, and closely correlate critical analysis and own creative practice. We will investigate contexts of artistic exploration and design strategies specific to the digital media, as well as discuss the mutual impact of technological innovation and artistic exploration. The theoretical study introduces a range of perspectives on digital aesthetics and is connecting these perspectives in your own practice. The theories are including but not limited to:

• Aesthetics and the aesthetic experience
• Digital aesthetics: interactivity, virtuality, multimedia, simulation.
• Digital art genres.
• The body, senses and wearables.
• Storytelling across media.
• Space and place.
• Users, networks and remix.
• Larger contexts of digital aesthetics.
• Critical perspectives on digital aesthetics.

Field trips and invited guest are an important part of the course that underline the goals of the course as being investigating and engaging in Creative Digital Practices.

All these efforts will end up in a project that is either a digital production, installation, experience, artefact etc. The project will be part of an exhibition and will be the subject for a documentary. The course will support the final project by:

• Introducing different software tools that is going to be used for smaller projects in the beginning of the course. Software tools that are open source and thereby you will be introduced to different open online communities.
• Introducing different design process tools that are applied directly on the final project
• Introducing knowledge on how to express through different media, how to create an exhibition and how to document a project, again applied directly on the final project.
• Facilitate a publishing structure. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

We will have 28 face to face sessions of 4 hours each. These sessions alter between lectures, exersices individual and in groups, critical discussions, project work and supervision. Week one is introduction, week 2-7 has 3 smaller projects that each last 4 sessions and follow the stucture below:


1. Introduction lecture with examples that refer forward to the assignment the following week and refer ‘backwards’ to the theory of ‘digital medieæstetik’.

2. Tool introduction, class room teaching - remixing existing works - individual projects

3. Project - practice - formation of own project based remix - followed by a mandatory hand-in

4. Presentation - group critics

From week 8-14 the students work on their own project and all following sessions are meant to support this process. Almost in the end of the course there will be an exhibition and after that we will work on documenting the process and the project.

The last two weeks of the semester are left without meetings so that the students can work on their final essays.

This course is worth 15 ECTS, which is a quarter of the study time. The expected study time is therefore 10 hours a week, four hour scheduled teaching activities plus six hours preparation, reading and writing 

Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern prøve

• Documentary (group)
• 8-10 page (individual) essay combining theory, existing artworks and their own project.  

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