IT-Universitetet i København
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Kursusnavn (dansk):Creative Digital Practice 
Kursusnavn (engelsk):Creative Digital Practice 
Semester:Efterår 2017 
Udbydes, digital design og kommunikation (ddk) 
Omfang i ECTS:12,50 
Min. antal deltagere:12 
Forventet antal deltagere:
Maks. antal deltagere:40 
Formelle forudsætninger:Dette kursus er 2. del af specialiseringen i 'Digital Aesthetics'.

Det er en forudsætning at have fulgt 1. del af specialiseringen i 'Digital Aesthetics' - kurset 'Digital Media Aesthetics'. 
Læringsmål:After the course students should be able to:

• Identify and reflect on key aesthetic concepts and design methods involving digital technologies and creative practice

• Engage in practical, exploratory design on the aesthetics of digital media and technologies.

• Evaluate and reflect upon digital products from an aesthetic perspective

• Apply aesthetic concepts to critically engage with contemporary art and society

• Design, plan and execute a project focusing on digital aesthetic artefacts, experiences and/or designs.

• Critically reflect upon the project by applying theories from the first part of this course, 'Digital Aesthetics', and contextualising the project within contemporary practice

• Create an audio-visual documentary of the project

• Develop strategies for how to exhibit, document and publish a project 
Fagligt indhold:This course will enable you to analyse and understand aesthetic parameters in digital products, installations and expressions. We will investigate how form and appearance influence the experience and what aesthetic means are available in the design of digital experiences, artefacts and situations.

Different aesthetic strategies in a wide array of digital media are treated and analysed, including web-based art, mobile apps, installation arts and other spatial forms of expression, theatrical and participatory events, telematic operations and online/offline integrated social sites, intermedial art, generative art, wearable technology, and digital products conceived for storytelling or entertainment such as computer games.

Theoretically the course will build an interdisciplinary context of analytic positions, and closely correlate critical analysis and own creative practice. We will investigate contexts of artistic exploration and design strategies specific to the digital media, as well as discuss the mutual impact of technological innovation and artistic exploration. The theoretical study introduces a range of perspectives on digital aesthetics and connects these perspectives in your own practice. The theories include, but are not limited to:

• Aesthetics and the aesthetic experience
• Digital aesthetics: interactivity, virtuality, multimedia, simulation.
• Digital art genres.
• The body, senses and wearables.
• Storytelling across media.
• Space and place.
• Users, networks and remix.
• Larger contexts of digital aesthetics.
• Critical perspectives on digital aesthetics.

Field trips and invited guests are an important part of the course that underline the goals of the course as being investigating and engaging in Creative Digital Practices.

All these efforts will end up in a project that is either a digital production, installation, experience, artefact etc. The project will be part of an exhibition and will be the subject for a documentary. The course will support the final project by:

• Introducing different software tools that is going to be used for smaller projects in the beginning of the course. Software tools that are open source and thereby you will be introduced to different open online communities.
• Introducing different design process tools that are applied directly on the final project
• Introducing knowledge on how to express through different media, how to create an exhibition and how to document a project, again applied directly on the final project.
• Facilitate a publishing structure. 

We will have 28 face to face sessions of 4 hours each. These sessions alter between lectures, exercises, individual and in-groups discussions, project work and supervision. Week one is introduction, week 2-7 has 3 smaller projects that each last 4 sessions and follow the stucture below:

1. Introductory lecture with examples that refer forward to the assignment the following week and refer ‘backwards’ to the theory of 'Digital Aesthetics'

2. Tool introduction, class room teaching - remixing existing works - individual projects

3. Project - practice - formation of own project based remix - followed by a mandatory hand-in

4. Presentation - group critics

From week 8-14 the students work on their own project and all following sessions are meant to support this process. Towards the end of the course there will be an exhibition and after that we will work on documenting the process and the project.

The last two weeks of the semester are left without meetings so that the students can work on their final essays.

This course is worth 12,5 ECTS, which is almost half of the study time. The expected study time is approximately 17 hours a week, eight hours scheduled teaching activities plus nine hours preparation, reading and writing 

Obligatoriske aktivititer:Mandatory hand-in of final project proposal (500-700 words): It must include
a) a description of the final project
b) discussion of its merit
c) a time-table for its execution with details of required software and materials
d) an annotated bibliography of theoretical works that the projects relates to

Mandatory participation in end-of-term exhibition

Be aware: The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt. 
Eksamensform og -beskrivelse:X: Eksperimentel eksamensform., (7-scale, external exam)

This course has a two part assessment, the percentage indicates the way that each part is weighed towards the final mark:

- a theoretical/analytical essay (50%) in groups.
- a final creative project that will be presented and documented at an exhibition (50%) in groups.

All students will be able to follow their individual progress inside LearnIt, where we will publish a list of the attended creative workshops, as well as grades for both the theoretical essay and the creative project.

If students are not fulfilling the mandatory activities, the re-exam will have another form.

Group size for exam: 2-5 students.

During the course the students have to deliver a exhibited artefact to be allowed for exam (50%). A second attempt will be allowed within the course to any student that is unable to exhibit at the common exhibit event.
The students deliver a reflective essay of approx. 4.000 words + documentation of design process and exhibition event. This is graded for each individual student (50%)
Every student will have a face-to-face consultation with a discussion on their achievements and future learning as part of the course schedule.
Re-exam for the written part of the course will be an individual delivery of the written work, graded with no oral exam.  

Litteratur udover forskningsartikler:TBD