Class sessions, consisting of lectures and exercises, take place on Fridays. Students are expected to attend the lectures and participate in the exercises. In addition to work on the mandatory assignments and the final production, students will be assigned readings every week. It is expected that all readings will be completed every week, as summaries and discussions of the readings will form a mainstay of every class. The sessions for the first half of the semester are structured as follows: First session: Lecture, discussions, and exercises surrounding the lecture content, assigned readings, and assigned games. Second session: Lecture, discussions, and exercises surrounding the lecture content, assigned readings, and assigned games. The afternoon session will be held in the game lab. During the second half of the semester, the morning sessions will continue as before, but the afternoon sessions will primarily serve as design/development time for students to work on their games. ----- See the schedule here: link to the time table The schedule will be available shortly before the beginning of the term.
During this course students will be required to hand in mandatory assignments (e.g. attendance, papers, exercises, presentations, productions), that need to be completed/approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination. Failure to hand in these mandatory assignments on time will mean that the registration for examination is annulled. These mandatory assignments are: (Deadlines have been posted on the course blog) * A game concept handed in to the teacher (group hand-in). * A functional prototype and an associated report handed in to the teacher (group hand-in). Both assignments will be assessed on a approved/not approved basis but will not form a part of the final grade. At the end of semester, students must submit for the examination: * The final game (group hand-in) * A report on reflections on the process and on the theory (individual hand-in) The final game and report must be handed in to the Examination Office by the relevant date and time, and both will contribute towards the final grade. The final grade will be calculated as follows: - 50% of the grade allocated for the game (group hand-in) - 50% of the grade allocated for the report (individual hand-in) Each grading element will be evaluated with a 7-point marking scale. The final grade will be a weighted average (according to ministerial order and grading scale §13 - Ministerial order of grading scale and other forms of Assessment of University Education (grading scale order)). The final game will be graded according to the following criteria: - It must be a progression of the game concept presented in the initial mandatory assignment. - It must be a later iteration of, or related to the functional prototype presented as the second mandatory assignment. - It must reflect understanding of the design theory and research underlying other related persuasive/serious games. - Its degree of innovation in terms of persuasive expression and/or successfully conveying intended information. - Its degree of completion, in terms of mechanics, aesthetics, and kinesthetics. - Whether it is testable. - Its degree of success in terms of persuasive expression and/or successfully conveying intended information. In the final report, students will be expected to: - Demonstrate a solid knowledge of the literature and critically engage with it. - Reflect on and position the literature alongside learning experiences gained throughout the course. - Reflect on their experiences of designing, developing, and testing the prototypes. - Demonstrate an ability to design persuasive and serious games - Articulate persuasive and serious game design concepts