1) Demonstrate an understanding of major theoretical approaches from sociology, media studies, communication, and the humanities to examining computer games.
2) Apply a variety of methodological approaches to analyzing the social/cultural aspects of computer games.
3) Identify sociological and cultural trends in the development and use of computer games.
4) Identify a question/problem in the social/cultural analysis of computer games, select and appropriate method for examination, and carry out an original research project or create a design document based on scholarly research.
Lectures, discussion, groupwork, classroom exercises.
Format of exam: Midterm group presentation and final group paper with oral examination. The group presentation will be produced in collaboration with team members in and out of class sessions.
Format of marking: Midterm assignment will be graded pass/fail. Final paper will be given a grade according to the 13-scale.Deadline for last written delivery 30/4 before 12.00 a.m. at the Examination Office