IT-Universitetet i København
  Tilbage Kursusoversigt
Kursusnavn (dansk):Overbevisende spil 
Kursusnavn (engelsk):Persuasive and Serious Games 
Semester:Forår 2012 
Udbydes, spil (games) 
Omfang i ECTS:7,50 
Min. antal deltagere:12 
Forventet antal deltagere:30 
Maks. antal deltagere:50 
Formelle forudsætninger:There are no formal prerequisites, but at least basic familiarity with a programming language is necessary.
Information about the course of study
This course is first part of a specialization on the Master of Science in IT, study programme Media Technology and Games. See a description of specializations on MTG here: Master of Science Media Technology and Games 
Læringsmål:After this course, students should be able to:

* Identify different genres of persuasive and serious games
* Characterise persuasive/learning mechanics typically used for different genres
* Argue the advantages and disadvantages of matching particular game mechanics with persuasive/learning objectives
* Reflect on the ethics of persuasive and serious games
* Articulate and motivate a persuasive/serious game design concept
* Design a persuasive/serious game
* Develop a functional prototype of the persuasive/serious game design
* Evaluate the outcomes of the designed game using a mix of playtesting and other user research methods 
Fagligt indhold:This course centres on the design of persuasive and serious games. It
will culminate in students designing and developing a
persuasive/serious game on a topic and platform of their choosing.

The course content will focus on design, persuasion, and mechanics
analyses of existing persuasive/serious games belonging to genres such
as social and civic awareness games, political games, activism games,
learning games, behavior change games, advergames, and exergames.

Throughout the course, students will work in teams of 3 - 5 people to
design and develop their own persuasive/serious games. The game
development process will consist of a number of phases, including:
articulating and motivating a game concept, producing an early
functional prototype, producing a final game, and conducting testing.
These phases will be marked by mandatory assignments, which are
discussed in further detail in the Assessment section.

At the end of the semester, all teams will present their games to the class. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

Class sessions, consisting of joint lecture and exercise sessions,
will take place on Wednesdays. Students are expected to attend and
participate in class. Alongside work on the mandatory assignments and
the final production, students will be assigned readings and games to
play every week. It is expected that readings and games will be
completed outside of class sessions each week, as summaries and
discussions of both will form a mainstay of every class. In addition,
20 minutes from each class session will be given to one game team to
present an analysis of up to 2 games relating to their own game.

Approximately every 2 weeks, each game team will be expected to meet
with a TA to update their progress on their games. These meetings are
to be organised with the TAs. Approximately every 3 weeks, there will
be either an optional reading group or game playing group session run
by the TAs. Dates for the reading/playing sessions will be posted on
the blog. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

During this course students will be required to hand in mandatory
assignments (e.g. attendance, papers, exercises, presentations,
productions), that need to be completed/approved before being eligible
to register for the examination and e.g. being allowed to submit
written work for examination. Failure to hand in these mandatory
assignments on time will mean that the registration for examination is

These mandatory assignments are:

* A game concept handed in to the teacher (group hand-in): Feb 15th
* An early digital prototype and a short associated report handed in
to the teacher (group hand-in): April 25th.

Both assignments will be assessed on a approved/not approved basis but
will not form a part of the final grade.

At the end of semester, students must submit for the examination:
* The final game (group hand-in)
* A report on reflections on the process and on the theory (individual hand-in)

The final game and report must be handed in to the Examination Office
by the relevant date and time, and both will contribute towards the
final grade.

The final grade will be calculated as follows:
- 50% of the grade allocated for the game (group hand-in) modified by
a group participation grade
- 50% of the grade allocated for the report (individual hand-in)

Each grading element will be evaluated with a 7-point marking scale.
The final grade will be a weighted average (according to ministerial
order and grading scale §13 - Ministerial order of grading scale and
other forms of Assessment of University Education (grading scale

The final game will be graded according to the following criteria:
- It must be a progression of the game concept presented in the
initial mandatory assignment.
- It must be a later iteration of, or related to the early digital
prototype presented as the second mandatory assignment.
- It must reflect understanding of the design theory and research
underlying other related persuasive/serious games.
- It must reflect domain knowledge and/or user research.
- Its degree of innovation in terms of persuasive expression and/or
successfully conveying intended information.
- Its degree of completion, in terms of mechanics, aesthetics, and kinesthetics.
- Whether it is testable.
- Its degree of success in terms of persuasive expression and/or
successfully conveying intended information.

In the final report, students will be expected to:
- Demonstrate a solid knowledge of the literature and critically engage with it.
- Reflect on and position the literature alongside learning
experiences gained throughout the course.
- Reflect on their experiences of designing, developing, and testing
the prototypes.
- Demonstrate an ability to design persuasive and serious games
- Articulate persuasive and serious game design concepts  

Litteratur udover forskningsartikler:
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
Onsdag 08.00-09.50 Forelæsning ITU 2A54
Onsdag 10.00-11.50 Øvelser ITU 2A54

Eksamen afholdes på følgende tid og sted:
2012-05-23 No later than 3PM Eksamensopgave 1 ITU The Examination Office (2E)