IT-Universitetet i København
 
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Kursusbeskrivelse
Kursusnavn (dansk):Virtual Reality Systemer 
Kursusnavn (engelsk):Virtual Reality Systems 
Semester:Forår 2002 
Udbydes under:cand.it., multimedieteknologi (mmt) 
Omfang i ECTS:10,00 
Kursussprog:Dansk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:
Forventet antal deltagere:
Maks. antal deltagere:10 
Formelle forudsætninger:Computergraphics from ITU such that the participant is able to
implement a small part of a computer graphics system in
C/C++/Java, or able to implement a small application
using a graphics package f.inst. OpenGL.
 
Læringsmål:Virtual Reality Systems can be used to build models of the virtual world, to interact with that world and to get the feeling of being immersed in that world.


Having completed this course the student is able to

  • explain how these systems are built, which hardware and software is used in the systems and
  • demonstrate how such systems can be integrated in multimedia systems and graphics systems such as CAD-systems.


Furthermore, it is the aim to give those participants who are familiar with ordinary graphics systems an overview of the extensions included in a Virtual Reality system and to give them the opportunity to develop algorithms for software toolkits and apply these toolkits to develop VR oriented multimedia applications, and to evaluate these applications.

 
Fagligt indhold:Lectures:


  • VR system architecture compared to traditional graphics systems. Extensions of existing graphical packages such as OpenGL Performer and formats as VRML / X3D.
  • Hardware components: Graphics Cards, Head Mounted Displays, Caves, Booms, Trackers, Data gloves, and 3D mouses.
  • Software components and algorithms: Rendering pipeline; Transformations in homogeneous coordinates and using quaternions; Projections: Parallel projection, perspective and stereo display; Model simplification, Level of Details, Billboards; Model interaction, Collision detection; Culling; Latency. Sensor Systems, 3D Interaction techniques, Selection, Manipulations, Navigation, Position and orientation tracking.
  • Physiology and perception in Virtual Environments. Integration of VR systems in 3D multimedia systems.
  • Examples of application areas: Scientific Visualization, Design, Architecture, Entertainment / Games, Urban Planning,
    Medical applications, High risk areas, Education and training.




 
Læringsaktiviteter:

Lectures and exercises 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Intern censur

The examination is based on an evaluation of exercises and the project using an internal censor. The grading is in the 13 point scale.  

Litteratur udover forskningsartikler:Noter