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Kursusnavn (dansk):IT-Mediated & Networked Practices with Specialisation Project 
Kursusnavn (engelsk):IT-Mediated & Networked Practices with Specialisation Project 
Semester:Efterår 2014 
Udbydes under:cand.it., Digital Innovation & Management (dim) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:30 
Maks. antal deltagere:40 
Formelle forudsætninger:Please note that this course is only available for students enrolled in the programme Digital Innovation & Management and signed up for the 1st course of the specialisation Global Relations and Networked Practices.


IT-Mediated Global Work Practice with specialization project: DIMP (15 ECTS) is the final part of the DIM specialization in Global Relations and Networked Practices.

In order to participate at this study activity you must have completed the below-mentioned courses or have achieved equivalent competencies elsewhere
• Course Situated Analysis of Global Connections

The course is designed for students who have attended the below-mention courses or have achieved equivalent competences elsewhere, however these courses are not a formal prerequisite:
• Course IT & Work design, GBI course
• Course Global Project Management, GBI course 
Læringsmål:Intended learning outcomes course part comprises:

At the individual exam the student must demonstrate their ability to:

• Discuss theoretical concepts and insights from computer supported cooperative work (CSCW) research related to globally distributed collaboration (e.g. ViBU game)
• Analyze a globally distributed collaborative situation (e.g. ViBU game) and the use of collaborative technologies by applying the theoretical concepts from CSCW
• Identify challenging as well as enabling conditions, which serve as the foundation for globally distributed collaboration (e.g. ViBU game) and suggest how these might be addressed based upon theoretical as well as practical arguments
• Participate competently in globally distributed collaboration by acting pro-actively in terms of making the collaboration function and bringing in collaborative technologies

Intended learning outcomes project part comprises:
In the group exam the students must demonstrate their abilities to:

• Identify, define and delimit a research question within the topic area of Global Relation and Networked Practices
• Identify and analyze relevant means for investigating the research question, including literature, methods, technologies, and empirical cases
• Combine the selected means, develop them further if necessary, and apply them in in the effort of examining the research question.
• Report in a coherent and stringent way the research question, the background research, the methods, empirical work, and the findings, while adhering to the academic standards strictly following the pre-determined guidelines.
• Reflect upon the research question, the chosen approach, the achieved findings, and selected literature.
• Based on the project work, be able to describe and discuss a master thesis synopsis 
Fagligt indhold:The DIMP study activity comprises of two parts refer to as 1) Course activities (lectures, reading and exercises) and 2) Project activities.

Working in a globally distributed context creates certain complexities in terms of how to collaborate with remote partners across boundaries such as geography, time, and culture. This course combines theoretical reflections and practical experiences related to collaborating in IT-mediated global work arrangements.

Firstly, the course offers a theoretical understanding of the diverse set of complexities emergent from working globally e.g. in form of cross-culture collaboration, technology-use-practices within global work, and strategic partnership in global engagements.

Secondly, the course provides the students with practical experiences in terms of working globally through a number of special designed workshops and events with technology-use and distributed engagement. One core aspect of the course will be the students participation in the ViBu Game, which is a strategic resource games, where students are placed within multinational groups across several universities from Finland, Austria, Australia, US, and India, and over a period of 24 hours are experiencing working globally across geography, time, and culture.

We will use the experiences from the workshops and the game as focal points in bringing the theoretical concepts into practical considerations.

The Course activities run simultaneously with IT-Mediated Global Work Practice: DIMN.

More information on the ViBu game at http://vibuinternational.com/index.html 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

Learning activities
The project study entity includes group work, workshop events, and supervision – all are mandatory activities. The events are designed to support the students to identify a topic, define a research question, select methods for data collection and analysis, select literature, conduct data analysis, discuss findings related to literature, and finally writing up the project report. These activities are planned in such a way that it supports the students’ participation in the IT-mediated Global Work practices simultaneously.

COURSE activities:
Learning activities comprises lectures and exercises, as well as readings in the course compendium each week, as well as participation in the ViBUgame.

PROJECT activities:
In the project work activities the students will - with supervision and workshop activities support - be divided into groups, depending upon their interests. Each project group must define as research question within the specialization: Global Relations and Networked Practices, and investigate this research question, bringing in theory from the both courses in the specialization. They will have to identify an empirical case, plan the data collection and analysis, and finally write a report strictly following particular guidelines and template. 

Obligatoriske aktivititer:Mandatory activities

To qualify for the exam, the student is required to fulfil below mandatory activities
1) Participate actively in the ViBU game, including participation in two game sessions, and global online preparation meetings.
2) Mandatory individual hand-in concerning the ViBU game
3) Individual Portfolio hand-in at the end of the course following strictly the portfolio examination guidelines
4) Participate in scheduled project workshop activities
5) Participate in scheduled group work activities and supervision 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern prøve

Exam: D1G: Hand-in for groups followed by one exam divided into two parts: 1) Group exam based upon the hand-in, and overall impressions based upon oral exam and hand-ins learning outcomes and an 2) individual oral exam based upon the learning outcomes from the course curriculum. Duration of exam - in total: 20 minutes per student incl. assessment and feedback

Final grade is based upon two parts: 1) the group work including the project report and the oral group exam, and 2) then the individual oral exam.

Project reports created collectively by student groups forms the basis for the group exam. The examiner and the external examiner will prior to the exam read the project report, which then exist as the basis for the oral exam.

The oral exam contains of two parts: Group exam and Individual exam

Group exam, here each participant make a short 5 min presentation concerning a particular part of the project, followed by a group discussion (5 min pr. student; group of 4 equals 20 min discussion) on the project in general related to the overall specialization Global Relation and Networked Practices.

Intended learning outcomes
In the group exam the students must demonstrate their abilities to:

• Identify, define and delimit a research question within the topic area of Global Relation and Networked Practices
• Identify and analyze relevant means for investigating the research question, including literature, methods, technologies, and empirical cases
• Combine the selected means, develop them further if necessary, and apply them in in the effort of examining the research question.
• Report in a coherent and stringent way the research question, the background research, the methods, empirical work, and the findings, while adhering to the academic standards strictly following the pre-determined guidelines.
• Reflect upon the research question, the chosen approach, the achieved findings, and selected literature.
• Based on the project work, be able to describe and discuss a master thesis synopsis

Individual exam, here each student participates in 10 min individual oral exam without preparation, where the student is expected to demonstrate fulfilling the learning outcomes through discussions with the examiner.

Intended learning outcomes
At the individual exam the student must demonstrate their ability to:

• Discuss theoretical concepts and insights from computer supported cooperative work (CSCW) research related to globally distributed collaboration (e.g. ViBU game)
• Analyze a globally distributed collaborative situation (e.g. ViBU game) and the use of collaborative technologies by applying the theoretical concepts from CSCW
• Identify challenging as well as enabling conditions, which serve as the foundation for globally distributed collaboration (e.g. ViBU game) and suggest how these might be addressed based upon theoretical as well as practical arguments
• Participate competently in globally distributed collaboration by acting pro-actively in terms of making the collaboration function and bringing in collaborative technologies  

Litteratur udover forskningsartikler:TBA