IT-Universitetet i København
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Kursusnavn (dansk):Interaktiv 3D avanceret 
Kursusnavn (engelsk):Interactive 3D Advanced 
Semester:Forår 2003 
Udbydes, multimedieteknologi (mmt) 
Omfang i ECTS:7,50 
Min. antal deltagere:
Forventet antal deltagere:25 
Maks. antal deltagere:50 
Formelle forudsætninger:Previoius completion or simultaneous enrollment in
\"Basics of Programming\" from ITU or equivalent is recommended but not necessary. 

The goal of the course is to learn how to design and build an interative 3D scenegraph based realtime graphics system, and to script and program interactive capabilities into interactive 3D applications.

An additional goal is to understand the expressive capabilities the medium in relation to the component media types it uses,
and to other existing linear media.

Fagligt indhold:

The course will be practical in nature but with a simultaneous
basic exploration of simple underlying graphics principles.
Some of the topics covered will be Transforms, Appearance,
Camera, Lights, Geometry, Terrain, Fog, Texture Mapping, Sensors,
Switches, Key-Frame Animation Timers and Interpolators, Text, Sound
and Video, defining new nodes, and Scripting in Javascript and Java.

In addition, there will be some emphasis on broad conceptual
structures underlying 3D systems, and an exploration of the
media theory emerging regarding non-deterministic narrative,
as well as the role of Artificial Intelligence software.


Two combined lecture-labs per week. Each class will have
significant hands-on instruction. Since the orientation of the hands-on work can either be practical or artistic, students of DKM are encouraged to follow the course.

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur

4-hour written exam.  

Litteratur udover forskningsartikler:(CB) The Annotated VRML97 Reference manual, Carey and Bell, Addison-Wesley, 1997
Additional articles and papers