IT-Universitetet i København
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Kursusnavn (dansk):02563 Virtual reality systemer 
Kursusnavn (engelsk):02563 Vitual Reality Systems 
Semester:Forår 2003 
Udbydes, multimedieteknologi (mmt) 
Omfang i ECTS:10,00 
Min. antal deltagere:
Forventet antal deltagere:10 
Maks. antal deltagere:60 
Formelle forudsætninger:The computer graphics course from ITU such that the participants are able to implement a small part of a computer graphics system in C/C++/Java, or able to implement a small application using a graphics package such as OpenGL 
Læringsmål:Virtual Reality Systems can be used to build models of the virtual world, to interact with that world and to get the feeling of being immersed in that world. Having completed this course the student is able to explain how these systems are built, which hardware and software is used in the systems and demonstrate how such systems can be integrated in multimedia systems and graphics systems such as CAD-systems.

Furthermore, it is the aim to give those participants who are familiar with ordinary graphics systems an overview of the extensions included in a Virtual Reality system and to give them the opportunity to develop algorithms for
software toolkits and apply these toolkits to develop VR oriented multimedia applications, and to evaluate these applications. 
Fagligt indhold:Lectures: VR system architecture compared to traditional graphics systems. Extensions of existing graphical packages such as OpenGL Performer and formats as VRML / X3D.
Hardware components: Graphics Cards, Head Mounted Displays, Caves, Booms, Trackers, Data gloves, and 3D mouse¿s.
Software components and algorithms: Rendering pipeline; Transformations in homogeneous coordinates and using quaternions; Projections:
Parallel projection, perspective and stereo display; Model simplification, Level of Details, Billboards; Model interaction, Collision detection; Culling; Latency. Sensor Systems, 3D Interaction techniques, Selection, Manipulations, Navigation, Position and ientation tracking.
Physiology and perception in Virtual Environments.
Integration of VR systems in 3D multimedia systems. Examples of application areas: Scientific
Visualization, Design, Architecture, Entertainment /Games, Urban Planning, Medical applications, High risk areas, Education and training. 


Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Intern censur

You deliver exercises and a minor project. The deliveries are evaluated as a unit.  

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