Participants discuss theory, identify, describe and catalogue a set of patterns and use them to design games. Specifically, participants work individually and collectively on the following tasks:
The material results of the course include: An analysis of a game genre and formulation of interaction patterns; creation of a pattern design language; generation of a new design language based on the comparison of languages for different game genres with each other and the transfer of patterns between them; implementation of an experimental game employing the novel design language; and the evaluation of the player experience of the game. Beyond these results, and arguably more importantly, participants