14 weeks of teaching consisting of lectures and exercises. Class sessions, consisting of lectures and exercises, take place on Mondays and Tuesdays. Students are expected to attend the lectures and participate in the exercises. The sessions for Mondays will be structured as follows: 11am – 1pm, 1:45pm – 3:45pm: Lecture, discussions, activities and exercises surrounding the lecture content, assigned readings, and assigned games. The sessions for Tuesdays will be structured as follows: 1:45pm – 3:45pm, 4pm – 6pm: Lecture, discussions, activities, and exercises surrounding the lecture content, assigned readings, and assigned games. During some weeks, exercise sessions will not be formally conducted. On these occasions, students will either be assigned exercises to complete during their own time, or they will be expected to be working on their assignments/project. During the hours of these cancelled sessions, the teacher will be in her office, and students are welcome to drop by and discuss course and project-related matters. Readings will form a part of the weekly learning activities. It is expected that all readings will be completed every week, as summaries and discussions of the readings will form a mainstay of every class. As the semester progresses, learning activities will be structured such that students gradually work their way towards developing a final prototype. Leading up to the final prototype, students will carry out design research (i.e. applying design research methods convered in class on target players for the purpose of inspiring design concepts), and then develop an initial paper prototype based on the research. The final prototype that the students submit must be based on the design research, and the paper prototype, and must represent the core mechanic and aesthetics of the envisioned game. This prototype will be assessed formally, and will count towards the students’ final grade, along with an oral exam.
By the relevant deadline dates below, students must hand in: - 25 October 2010: mandatory assignment: design research (to the teacher) - 15 November 2010: mandatory assignment: paper prototype (to the teacher) - 15 December 2010 by 3pm: final prototype (to the exam office) The design research and paper prototype constitute mandatory assignments. Failure to submit these assignments on time will mean that the student concerned will not be eligible for the final exam. The assesment will be calculated as follows: - 60% final prototype - 40% oral exam Each grading element will be evaluated with a 7-point marking scale. The final grade will be a weighted average (according to ministerial order and grading scale §13 - Ministerial order of grading scale and other forms of Assessment of University Education (grading scale order)). The final prototype will be graded according to the following criteria: -It must be related to the findings of the design research -It must be a later iteration of, or related to the paper prototype -It must reflect insight and understanding into the likes, preferences, and play habits of the target player -Its degree of innovation in terms of concept or expression -How successfully it manages to communicate aspects of a complete game, including core mechanic, other kinesthetics, aesthetics -Whether it is testable During the oral exam, students will be expected to be capable of: -Reflecting on their experiences of testing the prototypes with their players -Commenting on the overall processes employed throughout the development of the project -Analysing the feasibility of applying UX, IxD, PX, and PD methods to the game development process, based on personal experience -Demonstrating a solid knowledge of the literature and critically engaging with it -Reflecting on and positioning the literature alongside learning experiences gained throughout the course.