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Kursusnavn (dansk):Game World Design 
Kursusnavn (engelsk):Game World Design 
Semester:Forår 2016 
Udbydes under:cand.it., spil (games) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:
Maks. antal deltagere:50 
Formelle forudsætninger:This is course offers an introduction to world design for games. A wide knowledge of games from different genres and game development tools is desirable, even if not required. Participants must be willing to familiarize themselves with a game engine, a 3D program and a 2D program of their own choice, engage with theory, and work iteratively on their world design. 
Læringsmål:After successful completion of the course, students will be able to:
- Create game world concepts
- Reflect on the visual and technical impact of the content in a digital game
- Communicate about and collaborate in creating game worlds professionally
- Create concept art
- Create and use an art bible
- Pitch an idea visually
- Generate in-game assets
- Integrate procedurally generated game world elements in a game production
- Reflect on the production processes, pipelines and tools 
Fagligt indhold:The course will comprise three major dimensions: Conceptual world design, visual development, and integration of procedurally created assets.

In the conceptual section, the course will focus on general considerations of worldness and world building, basic narrative considerations, and character logic.

The visual development section will focus on implementing these conceptual reflections. This includes the development of a visual pitch for a digital game and visually designing a game world concept, including assets. Therefore, one central assignment for the will be the production of a “visual” vertical slice. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

The course consists of 14 weeks of lectures and exercises.

Students are expected to attend lectures and participate in the exercises and project supervision.

Participants have the opportunity to submit three presentations of their ongoing portfolio-work throughout the semester and receive feedback on them. The portfolio will be handed in and defended in the final exam, and there will be no additional later supervision for exam preparation. Submission of the preliminary results is therefore not mandatory, but highly recommended. 

Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities. 
Eksamensform og -beskrivelse:D22: Aflevering med mundtlig eksamen suppleret af aflevering., (7-scale, external exam)

Submission of portfolio-work.

The oral exam takes 20 minutes, and includes Presentation, questions, voting and feedback.  

Litteratur udover forskningsartikler:Better Game Characters by Design: A Psychological Approach, Katherine Isbister