IT-Universitetet i København
 
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Kursusbeskrivelse
Kursusnavn (dansk):Spilteori 
Kursusnavn (engelsk):Game Theory 
Semester:Efterår 2006 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:http://www.itu.dk/courses/MGT/E2006/index.html 
Min. antal deltagere:
Forventet antal deltagere:60 
Maks. antal deltagere:60 
Formelle forudsætninger:The course approaches games from several theoretical and critical
perspectives; however, no special theoretical background or prior training is needed to take the course. To have had a broad practical experience with and basic knowledge of games is a distinct advantage.

Also, an interest in theoretical and analytical issues will help. You are expected to activiely participate in the lectures, which are dialogic in form, with ample room for discussion.
 
Læringsmål:The course will prepare the student to

- Understand and discuss games from a theoretical perspective - what are the components of a game?
- Apply new theories and evaluate them critically
- Assess and discuss game concepts and the use of games in various contexts
- Analyse games, and understand and apply a range of analysis methods.
 
Fagligt indhold:Computer games are the most popular genre of digital entertainment by far.
They drive the evolution of new hardware, and form the locus where simulation, graphical art, interface design and programming merge par excellence.

The course contain two main perspectives:

- One theoretical, with a focus on what games are, what they can and can't do, how they relate to other genres such as novels and movies, etc.

- One practical, with a focus on game analysis and knowledge of concrete games and game genres.

The course is aimed at integrating theory and practice, in such a way that the theories can aid the development of ideas and designs, and the practical element inspire to further and better theorizing.


The main topics of the course are as follows:

  • Introduction ­to game culture and game definitions
  • Computer games as medium, games vs computer games
  • Game genres and game typologies
  • Game analysis
  • Games and space
  • Games vs stories
  • Games as stories ?
  • Games and fiction
  • Games, ethics og ideology
  • Games as art form
  • Games as research field  
  • Læringsaktiviteter:

    The format of the course will be lectures, presentations & discussions and exercises.
    ----------
    I introugen (mandag den 28. august til fredag den 1. september) er øvelsestimerne aflyst. Dvs. at der kun er undervisning fra 10-12.

    Exercises have been cancelled during the intro week (Monday the 28th of August to Friday the 1st of September).That means you only have classes from 10AM-12.
    ----------
    Information om studiestruktur / Information about study structure
    MTG-DA

    Dette kursus er en del af MTG¿s backbone, som du kan finde beskrevet her:
    MTG studiestruktur
    For at blive cand.it. i MTG skal du bestå MTG¿s backbonekurser, og desuden gennemføre en 22,5 ECTS specialisering samt to 7,5 ECTS valgfag.

    This course is part of the MTG backbone ¿ find it described here:
    MTG study structure
    In order to graduate as a MSc in MTG, you need to pass the MTG backbone courses, and also take a 22,5 ECTS specialization and two 7,5 ECTS electives.
     

    Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur

    As a part of this course you can hand in a number of short essays and exercises while you are attending classes (voluntary assignments). Also, you are expected to write a fair-sized project as a part of this course, while you are attending classes. The project size corresponds to 7,5 ECTS, and it will be carried out principally during the last four weeks of the course.
    There will be dedicated supervision to both the short essays and the project, and students should expect some classes to be reserved to project writing and supervision only.
    The project must be handed in by December 20th at the Exam Office no later than 3 PM. The short essays will serve to evaluate the participation and progression of the student throughout the course, but the oral exam will be centered exclusively on the project.
    -------------------
    Som del af dette kursus kan du vælge at aflevere kortere essays og øvelser mens undervisningen pågår (frivillige opgaver). Desuden forventes du at skrive et større projekt sideløbende med undervisningen. Projektet har et omfang svarende til 7,5 ECTS og skrives i løbet af kursets fire sidste uger.
    Der vil være afsat vejledningstid til både de korte essays og projektet, og der vil være undervisningsgange afsat til vejledning og projektskrivning.
    Projektet skal afleveres den 20. december 2006 på Eksamenskontoret senest kl. 15.00 De korte essays afleveret i kursusperioden vil evaluere den studerendes deltagelse og progression, men den efterfølgende mundtlige kursuseksamen vil udelukkende tage udgangspunkt i det projekt, der afleveres den på Eksamenskontoret.

     

    Litteratur udover forskningsartikler:Relevant games:

    Counter-strike & HalfLife, GTA3:VC, NeverWinterNights, EverQuest,
    Return To Castle Wolfenstein, samt web-spil.


    Theoretical curriculum (some changes might occur): Please note that a compendium is being prepared.

    Aarseth, Espen, ?Quest Games as Post-Narrative
    Discourse? in Marie-Laure Ryan (ed.) Narrative Across
    Media. University of Nebraska Press (in Press).

    Aarseth, Espen
    ?Allegories of Space: The question of Spatiality in Computer Games?


    Aarseth, Espen ?Playing Research: Methodological approaches to game analysis?

    Bartle, Richard (1996): "HEARTS, CLUBS, DIAMONDS,
    SPADES: PLAYERS WHO SUIT MUDS.


    Bringsjord, Selmer: Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment?

    Castronova, Edward (2002): "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier"

    Eskelinen, Markku: The Gaming Situation

    Falstein, Noah (1999): The Five Stages of Writing for Interactive.

    Frasca, Gonzalo: ?Ephemeral games: Is it barbaric to design videogames after Auschwitz??

    Frasca, Gonzalo: ?SIMULATION 101: Simulation versus Representation?

    Friedman, Ted: "Making Sense of Software: Computer Games and Interactive Textuality"

    Henry Jenkins on Donahue


    Jenkins, Henry: Voices from the combat zone: Game Girlz Talk Back

    Juul , Jesper: ?Time to Play?

    Juul, Jesper (2001): ?Games Telling stories? A brief note on games and narratives?

    Reynolds, Ren: ?Playing a
    \"Good\" Game: A Philosophical Approach to Understanding the Morality of Games?


    Smith, Harvey: ?The Future of Game Design?

    Southern, Matthew: ?The
    Cultural Study of Games: More Than Just Games?


    Tronstad, Ragnhild (2001): "Semiotic and Non-Semiotic MUD Performance"
     
     
    Afholdelse (tid og sted)
    Kurset afholdes på følgende tid og sted:
    UgedagTidspunktForelæsning/ØvelserStedLokale
    Mandag 10.00-12.00 Forelæsning ITU 4A16
    Mandag 13.00-15.00 Øvelser ITU Gamelab

    Eksamen afholdes på følgende tid og sted:
    EksamensdatoTidspunktEksamenstypeStedLokale
    2006-12-20 15:00 / PM Skriftlige arbejder ITU Eksamenskontoret / Exam Office
    2007-01-22 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
    2007-01-23 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
    2007-01-24 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
    2007-01-25 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
    2007-01-26 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere