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Kursusbeskrivelse
Kursusnavn (dansk):Game Prototyping 
Kursusnavn (engelsk):Game Prototyping 
Semester:Efterår 2017 
Udbydes under:cand.it., spil (games) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:
Forventet antal deltagere:
Maks. antal deltagere:70 
Formelle forudsætninger:This is an introductory course and has not mandatory requirements. However, students will benefit from a certain familiarity with game development technologies. 
Læringsmål:After the course students are expected to be able to:
• Conceptualize, prototype, design, develop and test a digital game.
• Reflect on the relation between design and technical implementation in innovation-driven projects.
• Reflect on the relation between design choices and player experiences, as a central element for making innovative and engaging digital games.
• Reflect on the relation between interaction design and game design, as well as other design disciplines, and how they can inform the design activity.
• Evaluate game concepts through playtesting and usability methods.
• Structure an innovation-driven development process from concept development to testing, from board to digital game.
• Practice different concept development, sketching, prototyping, and game design methods.
• Practice different usability and playtesting methods.
• Perform basic programming, art, and/or design activities, applied to computer game development. 
Fagligt indhold:In this course students will learn to explore the design space of games by making a number of focused prototypes. Students will learn the basics of prototyping theory and practice, the basics of game design and interaction design, and essential user experience and evaluation techniques. Students will learn to work alone as well as in small teams.

After the course students are expected to be able to:
Conceptualize, prototype, design, develop and test a digital game.
Reflect on the relation between design and technical implementation in innovation-driven projects.
Reflect on the relation between design choices and player experiences, as a central element for making innovative and engaging digital games.
Reflect on the relation between interaction design and game design, as well as other design disciplines, and how they can inform the design activity.
Evaluate game concepts through playtesting and usability methods.
Structure an innovation-driven development process from concept development to testing, from board to digital game.
Practice different concept development, sketching, prototyping, and game design methods.
Practice different usability and playtesting methods.
Perform basic programming, art, and/or design activities, applied to computer game development. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

The course consists of 14 weeks of teaching. Teaching is here understood as a wide array of activities:

- Lectures: lectures are typically focused on one set of related game design issues. They are typically teacher-centric lectures, but student participation is highly encouraged.
- Practical exercises.
- Group supervisions: group supervision \is focused on direct interaction between the teacher and the groups developing a prototype, with the goal of providing early feedback. Group supervisions are voluntary.

Students will receive regular feedback from the courses' teacher assistants and the course manager. The teacher assistants will work as project managers, while the course manager will act as the stakeholder in charge of reaching the courses' milestones.

Students are encouraged to attend lectures and participate in the exercises. 

Obligatoriske aktivititer:9 prototypes must be handed in during the course. Students have to submit a link to their online portfolio in which the prototypes can be found. Deadlines will be posted in LearnIT.

Be aware: The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt 
Eksamensform og -beskrivelse:B22: Mundtlig eksamen uden forberedelsestid ved eksamen., (7-scale, external exam)

The oral exam consists of a presentation of all the prototypes developed during the course, with special focus on what the student has learnt about game prototyping and game design.

The exam is without preparation, individual, and the length of the oral exam will be 30 minutes including time for deliberation and feedback.  

Litteratur udover forskningsartikler:Lim, Youn-Kyung, Erik Stolterman and Josh Tenenberg. “The Anatomy of Prototypes: Prototypes as Filters, Prototypes as Manifestations of Design Ideas”. ACM Transactions on Computer-Human Interaction, Vol 15. No. 2, Article 7 (2008)

Buxton, Bill. “The Anatomy of Sketching”, in Sketching User Experiences. Getting the Design Right and the Right Design. Morgan Kauffman, 2007, pp. 105-113