The course consists of 14 weeks of teaching. Teaching is here understood as a wide array of activities: - Lectures: lectures are typically focused on one set of related game design issues. They are typically teacher-centric lectures, but student participation is highly encouraged. - Practical exercises. - Group supervisions: group supervision \is focused on direct interaction between the teacher and the groups developing a prototype, with the goal of providing early feedback. Group supervisions are voluntary. Students will receive regular feedback from the courses' teacher assistants and the course manager. The teacher assistants will work as project managers, while the course manager will act as the stakeholder in charge of reaching the courses' milestones. Students are encouraged to attend lectures and participate in the exercises.
The oral exam consists of a presentation of all the prototypes developed during the course, with special focus on what the student has learnt about game prototyping and game design. The exam is without preparation, individual, and the length of the oral exam will be 30 minutes including time for deliberation and feedback.