14 weeks of teaching consisting of lectures and exercises. Writing blog entries and reading literature will form a part of the weekly learning activities. It is expected that all readings will be completed every week, as summaries and discussions of the readings will form a mainstay of every class. The learning activities throughout the semester are structured such that students gradually work their way towards developing individual final prototypes. Leading up to the final prototype, students will carry out design research (i.e. applying design research methods covered in class on target players for the purpose of inspiring design concepts), and develop early prototypes based on the research, which will get refined over the course into what will eventually develop into the final prototype. The final prototype that the students submit must be based on the design research and the earlier prototypes, and must represent the core mechanic and aesthetics of the envisioned game. This prototype will be assessed formally, and will count towards the students’ final grade, along with a written report.
In addition to the mandatory activities, students will be expected to regularly write blog posts in their own blogs that they will set up for this course on topics relating to their progress, readings, or other course material. Posts should be around 250 - 500 words long. At the end of the semester, students must hand in their blog entries alongside their other assessment materials. Students will examined on the basis of: - a final prototype - a final report - blog entries The assesment will be calculated as follows: - 50% final prototype - 40% report - 10% blog entries