IT-Universitetet i København
 
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Kursusbeskrivelse
Kursusnavn (dansk):3D-begynder 
Kursusnavn (engelsk):3D Beginner 
Semester:Forår 2015 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:35 
Formelle forudsætninger:The student should have a good knowledge of computers. A basic knowledge of Adobe Photoshop and Aftereffects is preferable but not a must. Prior experiences with a 3D-animation software is of course a plus, but is not necessary, and the student can enter the class with no prior experience within the field of 3D-animation. 
Læringsmål:After the course students should be able to:
-Identify diverse approaches to 3D-animation
-Evaluate visual storytelling in 3D-animation
-Assess critically 3D-animation in relation to theory and history
-Apply fundamental processes in visual storytelling for 3D-animation
-Create a 3D-animation project
-Control 3D CGI production pipeline 
Fagligt indhold:The class is a foundation class to acquire, to experience, to analyze, to apply and to evaluate the fundamentals of 3D-animation. The class is a critical study of the 3D-animation media and the focus of the class will be about diverse approaches of making 3D-animation for films, games and visualizations. The class emphasizes a practical approach on how to make 3D-animations, but also includes a theoretical and historic perspective to the subject.

Students are strongly recommended to attend classes. The student is also expected to study and practice tutorials in the 3D-animation software Maya outside class hours, with fellow students and by themself. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

Outside class hours making tutorials in Maya to learn the basics of the software.
Group presentation of individual work to each other outside class hours.

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The schedule will be available shortly before the beginning of the term. 

Obligatoriske aktivititer:Content

Workload

Activities
During this course students will be required to hand in a mandatory assignment, that need to be approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination. Failure to hand in this mandatory assignment on time will mean that the registration for examination is annulled.

The mandatory assignment is (Deadlines are posted separately, e.g. on the course blog):
1. Hand in of project description
2. In-class presentation of the progress of the project
3. Hand in of the main 3D-model.

Feedback

What if the student fails to pass a mandatory activity:

Be aware: The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam)

The exam consists of:

- Model, texture, animate & render a unique figurative 3D-model from an existing or self made production design.

-Write a 10 A4 rapport about the process, and relate/compare it to real life product and place the methods beeing used to produce it in a hictorical context of 3D-animation.  

Litteratur udover forskningsartikler:Mandatory Litterature: Kompendium

PENSUM

www.digitaltutors.com subscription recommended.

Option Tutorial book:
Introducing Maya 2014 Forfattare: Dariush Derakhsani Sybex Forlag

Kompendium (teori):
Artikel: What is animation and who needs to know? Side: 1 Forfattare: Phil Denslow Kilde: A reader in animation studies Forlag: John Libbey & Co Ltd London ISBN: 1864620005

Artikel: Thinking about animated films. Side: 8 Forfattare: Paul Wells Kilde: Understanding Animation Forlag: Routledge & Taylor ISBN: 0415115973

Artikel: Assembeling Reality - Myths about computer graphics Side: 21 Forfattare: Lev Manovich Kilde: www.manovich.com Forlag: - ISBN: -

Artikel: The Medium (udrag) Side: 30 Forfattare: Brian Sibley Kilde: Creating 3-D animation Forlag: Harry N. Abrams, INC ISBN: 081091996-6

Artikel: Animation, Art, and Technology in Context Side: 49 Forfattare: Issac Victor Kerlow Kilde: The art of 3-D Computer Animation and imaging Forlag: John Wiley & Sons, INC ISBN: 047136004-X Artikel: The Digital Production Process Side: 80 Forfattare: Issac Victor Kerlow Kilde: The art of 3-D Computer Animation and imaging Forlag: John Wiley & Sons, INC ISBN: 047136004-X

Artikel: Concepts & Techniques in Modelling 3D modelling Side: 100 Forfattare: Mike de la Flor Kilde: Carrara 5 Pro Handbook Forlag: Charles River Media ISBN: 1584504633

Artikel: The fine art of seeing and dissecting Side: 112 Forfattare: Owen Demers Kilde: Digital Texturing & Painting Forlag: New Riders Inc ISBN: 0735709181

Artikel: Materials & Render Algoritms Side: 144 Forfattare: Jeremy Birn Kilde: Digital Lighting & Rendering Forlag: New Riders Inc ISBN: 156205954

Artikel: Principles of Traditional Animation
Applied to 3D Computer Animation Side: 167
Forfattare: John Lasseter
Kilde: Computer Graphics, Vol 21, Nr 4, July 1987
Forlag: -
ISBN: -

Artikel: 3 Ways to Animate / Walks Side: 177
Forfattare: Richard Williams
Kilde: The Animators’s Survival Kit
Forlag: Faber & Faber
ISBN: 057120228

Artikel: Three Point Lighting Side: 200
Forfattare: Jeremy Birn
Kilde: Digital Lighting & Rendering
Forlag: New Rider Inc
ISBN: 156205954

Artikel: Global Illumination Side: 226
Forfattare: Jeremy Birn
Kilde: Digital Lighting & Rendering
Forlag: New Rider Inc
ISBN: 156205954
A subscription to digitaltutors.com is recommended as the best source for
practical exercises.

Optional Books:
Introduction to Maya by Dariush Derakhshani (2011 or later)
Mastering AutoDesk Maya (2011 or later), Eric Keller, Todd Palamer, Antony Heller


Optional book,
Maya Techniques: Hyper-Real Creature Creation, Alias Learing Tools, Eric Miller, Paul Thuriot, Jeff Uney.