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Kursusbeskrivelse
Kursusnavn (dansk):Eksperimentel gameplay (The MTG Project) 
Kursusnavn (engelsk):Experimental Gameplay (The MTG Project) 
Semester:Efterår 2008 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:
Forventet antal deltagere:15 
Maks. antal deltagere:40 
Formelle forudsætninger:Having successfully completed Introduction to Game Design and/or Game Development, and/or extensive knowledge of any of the following skills: programming, 3D modelling, graphic design, game sound design, level design, iterative game design and prototyping, computer game QA, computer game theory and criticism. 
Læringsmål:Upon successful completion of this course, the students will have:
¿ Designed, developed and produced 5 experimental games in a playable state.
¿ Understood the production principles of experimental game design, iterative design tied to strict deadlines, and small team management.
¿ Developed several games in the dynamics of shifting teams and resources within strict deadlines.
¿ Developed theoretical and critical analysis of experimental games.
This course also intends to produce games that could be submitted to different exhibitions and competitions, like the Indie Games Festival (http://www.igf.com/) or the Slamdance Guerrilla Gamemaking Competition (http://www.slamdance.com/games/)
Finally, this course wants to give the students the opportunity of adding to their personal portfolio/resume a reasonably large number of games.

 
Fagligt indhold:Experimental Game Play (The MTG Project) will present the students with a number of challenges: to develop experimental games within predetermined constraints within strict three week deadlines.

The students will be presented with each game design challenge every third Friday. The following Monday, students will have 30 seconds to pitch their ideas to the class. Then the students will choose projects and teams, and a 3 week deadline will be established. The games have to be playable, in any state, by the end of that period. The role structure of teams is open, with a size constraint of 3-5 team members. There are no inherent technological constraints, unless the challenge specifically says so.

The course is technologically non-partisan: all development platforms are allowed--student teams can choose the tools to use on each project based upon what they have access to and are familiar with. All games must use computers in some way.
Students will be encouraged to apply the development process methods that were the backbone of the game development course, as well as the design methodologies that were taught in introduction to computer game design.

The challenges presented to the students are broad, and should interest not only those students interested in game design or programming, but also those interested in storytelling, game writing, HCI or QA.

Students can also chose to produce a theoretical report, within the keywords of this course: experimental gameplay, alternative controllers, iterative design, rapid development. The students that chose to produce a purely theoretical work are nevertheless encouraged to contribute to the game productions, for example as playtesters. The theoretical report must be between 25 and 30 pages long.

In this course there are no formal lectures: the class will meet on Fridays for receiving the game design challenge, and showcasing their games, and every third Monday to pitch the game. There will be available supervision by appointment with the course manager for answering questions or giving feedback on game designs. Furthermore, those students who have chosen to write a theoretical report will have dedicated individual supervision hours.

A fundamental part of this course is to encourage students to create innovative gameplay and to experiment with the expressive possibilities of the medium. Thus, originality and experimentation are part of the evaluation and will be taken into consideration.

The goal of this course is to produce games that can be successfully presented at different game competitions (like http://www.igf.com/php-bin/entries2007_mod.php), credited as a student work.

 
Læringsaktiviteter:

Students will be evaluated on their (individual) contribution to each game. There will be an oral exam based on a report.

This report is a text in which students describe their work in each of the games with a critical perspective, relating it to the challenges the games were designed after, and the overall goal of the course: to introduce students to the practice of experimental gameplay design and development. Neither these questions, nor the report, need to be unique (i.e. they can be written in groups), but the oral exam, in which the final grade is based, will have to be significantly unique and individual.

As mentioned before, originality and experimentation will be a part of the evaluation, and students must be able to identify and present these characteristics for the games they have produced.

Se hvordan undervisningen er tilrettelagt her:
link til skemaoplysninger
Skemaoplysningerne for efterårssemesteret vil være tilgængelig fra august måned.

See the schedule here:
link to the time table
The schedule for the fall term will be available in August.
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Information om studiestruktur / Information about study structure
Dette kursus er en del af MTG¿s backbone, som du kan finde beskrevet her:
MTG studiestruktur
For at blive cand.it. i MTG skal du bestå MTG¿s backbonekurser, og desuden gennemføre en 22,5 ECTS specialisering samt to 7,5 ECTS valgfag.

This course is part of the MTG backbone ¿ find it described here:
MTG study structure
In order to graduate as a MSc in MTG, you need to pass the MTG backbone courses, and also take a 22,5 ECTS specialization and two 7,5 ECTS electives. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

 

Litteratur udover forskningsartikler:  
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 10.00-12.00 Øvelser ITU Gamelab
Fredag 10.00-12.00 Øvelser ITU Gamelab

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2008-12-17 Written work to be handed in no later than 3 PM Skriftlige arbejder ITU The Examination Office
2009-01-05 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2009-01-06 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2009-01-07 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere