Students will be evaluated on their (individual) contribution to each game. There will be an oral exam based on a report. This report is a text in which students describe their work in each of the games with a critical perspective, relating it to the challenges the games were designed after, and the overall goal of the course: to introduce students to the practice of experimental gameplay design and development. Neither these questions, nor the report, need to be unique (i.e. they can be written in groups), but the oral exam, in which the final grade is based, will have to be significantly unique and individual. As mentioned before, originality and experimentation will be a part of the evaluation, and students must be able to identify and present these characteristics for the games they have produced. Se hvordan undervisningen er tilrettelagt her: link til skemaoplysninger Skemaoplysningerne for efterårssemesteret vil være tilgængelig fra august måned. See the schedule here: link to the time table The schedule for the fall term will be available in August. ------------------------------------ Information om studiestruktur / Information about study structure Dette kursus er en del af MTG¿s backbone, som du kan finde beskrevet her: MTG studiestruktur For at blive cand.it. i MTG skal du bestå MTG¿s backbonekurser, og desuden gennemføre en 22,5 ECTS specialisering samt to 7,5 ECTS valgfag. This course is part of the MTG backbone ¿ find it described here: MTG study structure In order to graduate as a MSc in MTG, you need to pass the MTG backbone courses, and also take a 22,5 ECTS specialization and two 7,5 ECTS electives.