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Kursusbeskrivelse
Kursusnavn (dansk):3D-begynder 
Kursusnavn (engelsk):Introductory 3D 
Semester:Efterår 2012 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:35 
Formelle forudsætninger:The student should have a good knowledge of computers. A basic knowledge of Adobe Photoshop and Aftereffects is preferable but not a must. Prior experiences with a 3D-animation software is of course a plus, but is not necessary, and the student can enter the class with no prior experience within the field of 3D-animation. 
Læringsmål:After the course students should be able to:
-Identify diverse approaches to 3D-animation
-Evaluate visual storytelling in 3D-animation
-Assess critically 3D-animation in relation to theory and history
-Apply fundamental processes in visual storytelling for 3D-animation
-Create a 3D-animation project
-Control 3D CGI production pipeline 
Fagligt indhold:The class is a foundation class to acquire, to experience, to analyze, to apply and to evaluate the fundamentals of 3D-animation. The class is a critical study of the 3D-animation media and the focus of the class will be about diverse approaches of making 3D-animation for films, games and visualizations. The class emphasizes a practical approach on how to make 3D-animations, but also includes a theoretical and historic perspective to the subject.

The student make their own unique 3D-animation project including the four basic elements of 3D-animation (modeling, texturing, animation & rendering). They present their own project to the whole class and write and analyze there methods making it in a 10 page rapport where they relate their production to a product and places it in a historical context.

Students are strongly recommended to attend classes. Presenting a 3D-animationproject is mandatory and is an individual assignment. The student is also expected to study and practice tutorials in the 3D-animation software Maya outside class hours, with fellow students and by them self. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

The class expects students to produce a unique 3D-animation project and an report of 10 pages on their project. Mandatory activities in class: In-class presentation of animation project, exact date will be announced at the introductory of the course.
Outside class hours making tutorials in Maya to learn the basics of the software.
Group presentation of individual work to each other outside class hours.

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Information about study structure
This course is part of the DDK specialization Digital Experiences and Art. Find it described here:
Specialiseringer på DDK

In order to graduate as M.Sc. in IT in DDK, you must pass the mandatory modules on DDK, and also take a 22.5 ECTS specialization and two 7.5 ECTS electives.

Se hvordan undervisningen er tilrettelagt her:
link til skemaoplysninger
Skemaoplysningerne vil være tilgængelige fra kort før semesterstart.

See the schedule here:
link to the time table
The schedule will be available shortly before the beginning of the term. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

During this course students will be required to hand in a mandatory assignment, that need to be completed/approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination. Failure to hand in this mandatory assignment on time will mean that the registration for examination is annulled.

The mandatory assignment is(Deadlines are posted separately, e.g. on the course blog):
* Model, texture, animate & render a unique figurative 3D-modell from an existing or made production design.
* in-class presentation of the project.
Written examination assignment:
A DVD of the students animation project, and a 10 page rapport describing and reflecting over the process (with text and pictures) making it, relating it to a real product and placing it in a historical context.

Submission/completion of mandatory activities before Friday 30 November 2012 at 15:00.



PENSUM

Bog: Introducing Maya 2011 Forfattare: Dariush Derakhsani Sybex Forlag

Kompendium (teori):
Artikel: What is animation and who needs to know? Side: 1 Forfattare: Phil Denslow Kilde: A reader in animation studies Forlag: John Libbey & Co Ltd London ISBN: 1864620005

Artikel: Thinking about animated films. Side: 8 Forfattare: Paul Wells Kilde: Understanding Animation Forlag: Routledge & Taylor ISBN: 0415115973

Artikel: Assembeling Reality - Myths about computer graphics Side: 21 Forfattare: Lev Manovich Kilde: www.manovich.com Forlag: - ISBN: -

Artikel: The Medium (udrag) Side: 30 Forfattare: Brian Sibley Kilde: Creating 3-D animation Forlag: Harry N. Abrams, INC ISBN: 081091996-6

Artikel: Animation, Art, and Technology in Context Side: 49 Forfattare: Issac Victor Kerlow Kilde: The art of 3-D Computer Animation and imaging Forlag: John Wiley & Sons, INC ISBN: 047136004-X Artikel: The Digital Production Process Side: 80 Forfattare: Issac Victor Kerlow Kilde: The art of 3-D Computer Animation and imaging Forlag: John Wiley & Sons, INC ISBN: 047136004-X

Artikel: Concepts & Techniques in Modelling 3D modelling Side: 100 Forfattare: Mike de la Flor Kilde: Carrara 5 Pro Handbook Forlag: Charles River Media ISBN: 1584504633

Artikel: The fine art of seeing and dissecting Side: 112 Forfattare: Owen Demers Kilde: Digital Texturing & Painting Forlag: New Riders Inc ISBN: 0735709181

Artikel: Materials & Render Algoritms Side: 144 Forfattare: Jeremy Birn Kilde: Digital Lighting & Rendering Forlag: New Riders Inc ISBN: 156205954

Artikel: Principles of Traditional Animation
Applied to 3D Computer Animation Side: 167
Forfattare: John Lasseter
Kilde: Computer Graphics, Vol 21, Nr 4, July 1987
Forlag: -
ISBN: -

Artikel: 3 Ways to Animate / Walks Side: 177
Forfattare: Richard Williams
Kilde: The Animators’s Survival Kit
Forlag: Faber & Faber
ISBN: 057120228

Artikel: Three Point Lighting Side: 200
Forfattare: Jeremy Birn
Kilde: Digital Lighting & Rendering
Forlag: New Rider Inc
ISBN: 156205954

Artikel: Global Illumination Side: 226
Forfattare: Jeremy Birn
Kilde: Digital Lighting & Rendering
Forlag: New Rider Inc
ISBN: 156205954  

Litteratur udover forskningsartikler:Introduction to Maya 2011 or 2012, Dariush Derakhshani
Mastering AutoDesk Maya 2011 or 2012, Eric Keller, Todd Palamer, Antony Heller
Kompendium

Optional book,
Maya Techniques: Hyper-Real Creature Creation, Alias Learing Tools, Eric Miller, Paul Thuriot, Jeff Uney. 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 17.00-18.50 Forelæsning ITU GameLab
Mandag 19.00-20.50 Øvelser ITU GameLab

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2012-12-12 No later than 3:00 PM Eksamensopgave 1 ITU Examination Office