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Spring 2021
Thesis Projects - Spring 2021
Thesis Projects - Spring 2021
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Spring 2024
Spring 2024 / Student Projects - Spring 2024
Spring 2024 / Thesis Projects - Spring 2024
Spring 2024 / Cross-disciplinary Courses
Spring 2024 / BSc in Software Development
Spring 2024 / MSc in Software Design
Spring 2024 / BSc in Data Science
Spring 2024 / BSc in Digital Design and Interactive Technologies
Spring 2024 / Master in IT Management
Spring 2024 / BSc in Digital Media and Design
Spring 2024 / MSc in Computer Science
Spring 2024 / MSc in Games
Spring 2024 / Separate Modules in Informatics Teaching
Spring 2024 / MSc in Digital Design and Interactive Technologies
Spring 2024 / MSc in Data Science
Spring 2024 / MSc in Digital Innovation & Management
Spring 2024 / BSc in Global Business Informatics
Autumn 2024
Autumn 2024 / Student Projects - Autumn 2024
Autumn 2024 / Cross-disciplinary Courses
Autumn 2024 / Master in IT Management
Autumn 2024 / BSc in Digital Design and Interactive Technologies
Autumn 2024 / BSc in Data Science
Autumn 2024 / BSc in Software Development
Autumn 2024 / BSc in Global Business Informatics
Autumn 2024 / MSc in Computer Science
Autumn 2024 / MSc in Digital Design and Interactive Technologies
Autumn 2024 / MSc in Digital Innovation & Management
Autumn 2024 / MSc in Data Science
Autumn 2024 / MSc in Games
Autumn 2024 / MSc in Software Design
Autumn 2024 / BSc in Digital Media and Design
Autumn 2024 / Separate Modules in Informatics Teaching
Autumn 2023
Autumn 2023 / Student Projects - Autumn 2023
Autumn 2023 / Thesis Projects - Autumn 2023
Autumn 2023 / Cross-disciplinary Courses
Autumn 2023 / Master in IT Management
Autumn 2023 / BSc in Digital Design and Interactive Technologies
Autumn 2023 / BSc in Data Science
Autumn 2023 / BSc in Software Development
Autumn 2023 / BSc in Global Business Informatics
Autumn 2023 / BSc in Digital Media and Design
Autumn 2023 / MSc in Computer Science
Autumn 2023 / MSc in Digital Design and Interactive Technologies
Autumn 2023 / MSc in Digital Innovation & Management
Autumn 2023 / MSc in Data Science
Autumn 2023 / MSc in Games
Autumn 2023 / MSc in Software Design
Autumn 2023 / MSc in Software Development
Spring 2023
Spring 2023 / Thesis Projects - Spring 2023
Spring 2023 / Student Projects - Spring 2023
Spring 2023 / Cross-disciplinary Courses
Spring 2023 / Master in IT Management
Spring 2023 / MSc in Data Science
Spring 2023 / BSc in Digital Design and Interactive Technologies
Spring 2023 / BSc in Digital Media and Design
Spring 2023 / MSc in Digital Design and Interactive Technologies
Spring 2023 / MSc in Software Design
Spring 2023 / BSc in Software Development
Spring 2023 / BSc in Data Science
Spring 2023 / MSc in Digital Innovation & Management
Spring 2023 / MSc in Computer Science
Spring 2023 / MSc in Games
Spring 2023 / BSc in Global Business Informatics
Spring 2023 / Separate Modules in Informatics Teaching
Autumn 2022
Autumn 2022 / Thesis Projects - Autumn 2022
Autumn 2022 / Student Projects - Autumn 2022
Autumn 2022 / MSc in Data Science
Autumn 2022 / Master in IT Management
Autumn 2022 / BSc in Digital Design and Interactive Technologies
Autumn 2022 / BSc in Data Science
Autumn 2022 / BSc in Global Business Informatics
Autumn 2022 / BSc in Digital Media and Design
Autumn 2022 / BSc in Software Development
Autumn 2022 / Qualification Process for Master in IT Leadership and Management
Autumn 2022 / MSc in Computer Science
Autumn 2022 / Cross-disciplinary Courses
Autumn 2022 / MSc in Digital Design and Interactive Technologies
Autumn 2022 / MSc in Digital Innovation & Management
Autumn 2022 / MSc in Games
Autumn 2022 / MSc in Software Design
Autumn 2022 / MSc in Software Development
Spring 2022
Spring 2022 / Student Projects - Spring 2022
Spring 2022 / Thesis Projects - Spring 2022
Spring 2022 / Master in IT Management
Spring 2022 / MSc in Data Science
Spring 2022 / Qualification Process for Master in IT Leadership and Management
Spring 2022 / BSc in Data Science
Spring 2022 / Cross-disciplinary Courses
Spring 2022 / BSc in Digital Design and Interactive Technologies
Spring 2022 / BSc in Digital Media and Design
Spring 2022 / MSc in Software Design
Spring 2022 / Master in Software Engineering
Spring 2022 / MSc in Digital Design and Interactive Technologies
Spring 2022 / BSc in Software Development
Spring 2022 / MSc in Digital Innovation & Management
Spring 2022 / MSc in Computer Science
Spring 2022 / MSc in Games
Spring 2022 / BSc in Global Business Informatics
Spring 2022 / Separate Modules in Informatics Teaching
Autumn 2021
Autumn 2021 / BSc in Data Science
Autumn 2021 / BSc in Digital Design and Interactive Technologies
Autumn 2021 / BSc in Digital Media and Design
Autumn 2021 / BSc in Global Business Informatics
Autumn 2021 / BSc in Software Development
Autumn 2021 / Cross-disciplinary Courses
Autumn 2021 / Master in IT Management
Autumn 2021 / MSc in Computer Science
Autumn 2021 / MSc in Data Science
Autumn 2021 / MSc in Digital Design and Communication
Autumn 2021 / MSc in Digital Design and Interactive Technologies
Autumn 2021 / MSc in Digital Innovation & Management
Autumn 2021 / MSc in Games
Autumn 2021 / MSc in Software Design
Autumn 2021 / MSc in Software Development
Autumn 2021 / Qualification Process for Master in IT Leadership and Management
Autumn 2021 / Student Projects - Autumn 2021
Autumn 2021 / Thesis Projects - Autumn 2021
Spring 2021
Spring 2021 / BSc in Data Science
Spring 2021 / Bachelor of Science in Digital Design and Interactive Technologies
Spring 2021 / Bachelor of Science in Digital Media and Design
Spring 2021 / Bachelor of Science in Global Business Informatics
Spring 2021 / Bachelor of Science in Software Development
Spring 2021 / Cross-disciplinary Courses
Spring 2021 / Master of IT (IT Leadership and Management)
Spring 2021 / Master of IT (Software Engineering)
Spring 2021 / Master of Science in Computer Science
Spring 2021 / Master of Science in Information Technology (Digital Design and Communication)
Spring 2021 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Spring 2021 / Master of Science in Information Technology (Digital Innovation and Management)
Spring 2021 / Master of Science in Information Technology (Games)
Spring 2021 / Master of Science in Information Technology (Software Design)
Spring 2021 / Qualification Process for Master in IT Leadership and Management
Spring 2021 / Student Projects - Spring 2021
Spring 2021 / Thesis Projects - Spring 2021
Autumn 2020
Autumn 2020 / Bachelor of Science in Data Science
Autumn 2020 / Bachelor of Science in Digital Design and Interactive Technologies
Autumn 2020 / Bachelor of Science in Digital Media and Design
Autumn 2020 / Bachelor of Science in Global Business Informatics
Autumn 2020 / Bachelor of Science in Software Development
Autumn 2020 / Cross-disciplinary Courses
Autumn 2020 / Master of IT (IT Leadership and Management)
Autumn 2020 / Master of IT (Software Engineering)
Autumn 2020 / Master of Science in Information Technology (Digital Design and Communication)
Autumn 2020 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Autumn 2020 / Master of Science in Information Technology (Digital Innovation and Management)
Autumn 2020 / Master of Science in Information Technology (Games)
Autumn 2020 / Master of Science in Information Technology (Software Design)
Autumn 2020 / Master of Science in Information Technology (Software Development)
Autumn 2020 / Qualification Process for Master in IT Leadership and Management
Autumn 2020 / Student Projects - Autumn 2020
Autumn 2020 / Thesis Projects - Autumn 2020
Spring 2020
Spring 2020 / Bachelor of Science in Data Science
Spring 2020 / Bachelor of Science in Digital Design and Interactive Technologies
Spring 2020 / Bachelor of Science in Digital Media and Design
Spring 2020 / BSc in Global Business Informatics
Spring 2020 / Bachelor of Science in Software Development
Spring 2020 / Cross-diciplinary Courses
Spring 2020 / Master of IT (IT Leadership and Management)
Spring 2020 / Master of IT (Software Engineering)
Spring 2020 / Master of Science in Computer Science
Spring 2020 / Master of Science in Information Technology (Digital Design and Communication)
Spring 2020 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Spring 2020 / Master of Science in Information Technology (Digital Innovation and Management)
Spring 2020 / Master of Science in Information Technology (Games)
Spring 2020 / Master of Science in Information Technology (Software Design)
Spring 2020 / MSc Software Development
Spring 2020 / Qualification Process for Master in IT Leadership and Management
Spring 2020 / Student Projects - Spring 2020
Spring 2020 / Test programme
Spring 2020 / Thesis Projects - Spring 2020
Autumn 2019
Autumn 2019 / Bachelor in Data Science
Autumn 2019 / Bachelor in Digital Design and Interactive Technologies
Autumn 2019 / Bachelor of Science in Digital Media and Design
Autumn 2019 / Bachelor of Science in Global Business Informatics
Autumn 2019 / Bachelor of Science in Software Development
Autumn 2019 / Cross-disciplinary Courses
Autumn 2019 / Master in Information Technology (Digital Innovation & Management)
Autumn 2019 / Master of IT (IT Leadership and Management)
Autumn 2019 / Master of IT (Software Engineering)
Autumn 2019 / Master of Science in Computer Science
Autumn 2019 / Master of Science in Information Technology (Digital Design and Communication)
Autumn 2019 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Autumn 2019 / Master of Science in Information Technology (Games)
Autumn 2019 / Master of Science in Information Technology (Software Design)
Autumn 2019 / MSc Software Development
Autumn 2019 / Qualification Process for Master in IT Leadership and Management
Autumn 2019 / Student Projects - Autumn 2019
Autumn 2019 / Thesis Projects - Autumn 2019
Spring 2019
Spring 2019 / Bachelor in Data Science
Spring 2019 / Bachelor in Digital Design and Interactive Technologies
Spring 2019 / Bachelor in Digital Media and Design
Spring 2019 / Bachelor in Global Business Informatics
Spring 2019 / Bachelor in Software Development
Spring 2019 / M.Sc. in IT, Computer Science
Spring 2019 / M.Sc. in IT, Digital Design and Communication
Spring 2019 / M.Sc. in IT, Digital Design and Interactive Technologies
Spring 2019 / M.Sc. in IT, Digital Innovation & Management
Spring 2019 / M.Sc. in IT, Games
Spring 2019 / M.Sc. in IT, Software Development and Technology
Spring 2019 / Master in IT Leadership and Management
Spring 2019 / Master in IT, Software Engineering
Spring 2019 / Qualification Process for Master in IT Leadership and Management
Spring 2019 / Student Projects - Spring 2019
Spring 2019 / Thesis Projects - Spring 2019
Autumn 2018
Autumn 2018 / Bachelor in Data Science
Autumn 2018 / Bachelor in Digital Design and Interactive Technologies
Autumn 2018 / Bachelor in Digital Media and Design
Autumn 2018 / Bachelor in Global Business Informatics
Autumn 2018 / Bachelor in Software Development
Autumn 2018 / M.Sc. in IT, Computer Science
Autumn 2018 / M.Sc. in IT, Digital Design and Communication
Autumn 2018 / M.Sc. in IT, Digital Design and Interactive Technologies
Autumn 2018 / M.Sc. in IT, Digital Innovation & Management
Autumn 2018 / M.Sc. in IT, Games
Autumn 2018 / M.Sc. in IT, Software Development and Technology
Autumn 2018 / Master in IT Leadership and Management
Autumn 2018 / Master in IT, Software Engineeringt
Autumn 2018 / Qualification Process for Master in IT Leadership and Management
Autumn 2018 / Student Projects - Autumn 2018
Autumn 2018 / Thesis Projects - Autumn 2018
Spring 2018
Spring 2018 / Bachelor in Data Science
Spring 2018 / Bachelor in Digital Media and Design
Spring 2018 / Bachelor in Global Business Informatics
Spring 2018 / Bachelor in Software Development
Spring 2018 / M.Sc. in IT, Digital Design and Communication
Spring 2018 / M.Sc. in IT, Digital Innovation & Management
Spring 2018 / M.Sc. in IT, Games
Spring 2018 / M.Sc. in IT, Software Development and Technology
Spring 2018 / Master in IT Leadership and Management
Spring 2018 / Master in IT, Interaction Design
Spring 2018 / Master in IT, Software Engineering
Spring 2018 / Qualification Process for Master in IT Leadership and Management
Spring 2018 / Student Projects - Spring 2018
Spring 2018 / Thesis Projects - Spring 2018
Autumn 2017
Autumn 2017 / Bachelor in Data Science
Autumn 2017 / Bachelor in Digital Media and Design
Autumn 2017 / Bachelor in Global Business Informatics
Autumn 2017 / Bachelor in Software Development
Autumn 2017 / Diploma in IT, Diploma
Autumn 2017 / M.Sc. in IT, Digital Design and Communication
Autumn 2017 / M.Sc. in IT, Digital Innovation & Management
Autumn 2017 / M.Sc. in IT, Games
Autumn 2017 / M.Sc. in IT, Software Development and Technology
Autumn 2017 / Master in IT Leadership and Management
Autumn 2017 / Master in IT, Interaction Design
Autumn 2017 / Master in IT, Software Engineering
Autumn 2017 / Qualification Process for Master in IT Leadership and Management
Autumn 2017 / Student Projects - Autumn 2017
Autumn 2017 / Thesis Projects - Autumn 2017
Spring 2017
Spring 2017 / Bachelor in Digital Media and Design
Spring 2017 / Bachelor in Global Business Informatics
Spring 2017 / Bachelor in Software Development
Spring 2017 / Diploma in IT, Diploma
Spring 2017 / M.Sc. in IT, Digital Design and Communication
Spring 2017 / M.Sc. in IT, Digital Innovation & Management
Spring 2017 / M.Sc. in IT, Games
Spring 2017 / M.Sc. in IT, Software Development and Technology
Spring 2017 / Master in IT Leadership and Management
Spring 2017 / Master in IT, Interaction Design
Spring 2017 / Master in IT, Software Engineering
Spring 2017 / Qualification Process for Master in Interaction Design
Spring 2017 / Qualification Process for Master in IT Leadership and Management
Spring 2017 / Qualification Process for Master in Software Engineering
Spring 2017 / Student Projects - Spring 2017
Spring 2017 / Thesis Projects - Spring 2017
Autumn 2016
Autumn 2016 / Bachelor in Digital Media and Design
Autumn 2016 / Bachelor in Global Business Informatics
Autumn 2016 / Bachelor in Software Development
Autumn 2016 / Diploma in IT, Diploma
Autumn 2016 / M.Sc. in IT, Digital Design and Communication
Autumn 2016 / M.Sc. in IT, Digital Innovation & Management
Autumn 2016 / M.Sc. in IT, Games
Autumn 2016 / M.Sc. in IT, Software Development and Technology
Autumn 2016 / Master in IT Leadership and Management
Autumn 2016 / Master in IT, Interaction Design
Autumn 2016 / Master in IT, Software Engineering
Autumn 2016 / Qualification Process for Master in Interaction Design
Autumn 2016 / Qualification Process for Master in IT Leadership and Management
Autumn 2016 / Qualification Process for Master in Software Engineering
Autumn 2016 / Student Projects - Autumn 2016
Autumn 2016 / Thesis Projects - Autumn 2016
Spring 2016
Spring 2016 / Bachelor in Digital Media and Design
Spring 2016 / Bachelor in Global Business Informatics
Spring 2016 / Bachelor in Software Development
Spring 2016 / M.Sc. in IT, Digital Design and Communication
Spring 2016 / M.Sc. in IT, Digital Innovation & Management
Spring 2016 / M.Sc. in IT, Games
Spring 2016 / M.Sc. in IT, Software Development and Technology
Spring 2016 / Master in IT Leadership and Management
Spring 2016 / Master in IT, Interaction Design
Spring 2016 / Master in IT, Software Engineering
Spring 2016 / Qualification Process for Master in IT Leadership and Management
Spring 2016 / Student Projects - Spring 2016
Spring 2016 / Thesis Projects - Spring 2016
Autumn 2015
Autumn 2015 / Bachelor in Digital Media and Design
Autumn 2015 / Bachelor in Global Business Informatics
Autumn 2015 / Bachelor in Software Development
Autumn 2015 / Diploma in IT, Diploma
Autumn 2015 / M.Sc. in IT, Digital Design and Communication
Autumn 2015 / M.Sc. in IT, Digital Innovation & Management
Autumn 2015 / M.Sc. in IT, Games
Autumn 2015 / M.Sc. in IT, Software Development and Technology
Autumn 2015 / Master in IT Leadership and Management
Autumn 2015 / Master in IT, Interactive Design
Autumn 2015 / Master in IT, Software Engineering
Autumn 2015 / Student Projects - Autumn 2015
Autumn 2015 / Thesis Projects - Autumn 2015
Spring 2015
Spring 2015 / Bachelor in Digital Media and Design
Spring 2015 / Bachelor in Global Business Informatics
Spring 2015 / Bachelor in Software Development
Spring 2015 / M.Sc. in IT, Digital Design and Communication
Spring 2015 / M.Sc. in IT, Digital Innovation & Management
Spring 2015 / M.Sc. in IT, Games
Spring 2015 / M.Sc. in IT, Software Development and Technology
Spring 2015 / Master in IT Leadership and Management
Spring 2015 / Master in IT, Interactive Design
Spring 2015 / Master in IT, Software Engineering
Spring 2015 / Student Projects - Spring 2015
Spring 2015 / Thesis Projects - Spring 2015
Autumn 2014
Autumn 2014 / Bachelor in Digital Media and Design
Autumn 2014 / Bachelor in Global Business Informatics
Autumn 2014 / Bachelor in Software Development
Autumn 2014 / M.Sc. in IT, Digital Design and Communication
Autumn 2014 / M.Sc. in IT, Digital Innovation & Management
Autumn 2014 / M.Sc. in IT, E-Business
Autumn 2014 / M.Sc. in IT, Games
Autumn 2014 / M.Sc. in IT, Software Development and Technology
Autumn 2014 / M.Sc. in IT, Software Development and Technology / Project Cluster
Autumn 2014 / Master in IT Leadership and Management
Autumn 2014 / Master in IT, Interactive Design
Autumn 2014 / Master in IT, Software Engineering
Autumn 2014 / Student Projects - Autumn 2014
Autumn 2014 / Thesis Projects - Autumn 2014
Spring 2014
Spring 2014 / Bachelor in Digital Media and Design
Spring 2014 / Bachelor in Global Business Informatics
Spring 2014 / Bachelor in Software Development
Spring 2014 / M.Sc. in IT, Digital Design and Communication
Spring 2014 / M.Sc. in IT, Digital Innovation and Management
Spring 2014 / M.Sc. in IT, E-Business
Spring 2014 / M.Sc. in IT, Games
Spring 2014 / M.Sc. in IT, Software Development and Technology
Spring 2014 / Master in IT Leadership and Management
Spring 2014 / Master in IT, Interactive Design
Spring 2014 / Master in IT, Software Construction
Spring 2014 / Student Projects - Spring 2014
Spring 2014 / Thesis Projects - Spring 2014
Autumn 2013
Autumn 2013 / Bachelor in Digital Media and Design
Autumn 2013 / Bachelor in Global Business Informatics
Autumn 2013 / Bachelor in Software Development
Autumn 2013 / M.Sc. in IT, Digital Design and Communication
Autumn 2013 / M.Sc. in IT, Digital Innovation and Management (E-Business)
Autumn 2013 / M.Sc. in IT, E-Business
Autumn 2013 / M.Sc. in IT, Games
Autumn 2013 / M.Sc. in IT, Software Development and Technology
Autumn 2013 / Master in IT Leadership and Management
Autumn 2013 / Master in IT, Interactive Design
Autumn 2013 / Master in IT, Software Construction
Autumn 2013 / Student Projects - Autumn 2013
Autumn 2013 / Thesis Projects - Autumn 2013
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Spring 2025
Spring 2025 / Cross-disciplinary Courses
Spring 2025 / MSc in Computer Science
Spring 2025 / MSc in Software Design
Spring 2025 / BSc in Software Development
Spring 2025 / BSc in Data Science
Spring 2025 / BSc in Digital Design and Interactive Technologies
Spring 2025 / Master in IT Management
Spring 2025 / BSc in Digital Media and Design
Spring 2025 / MSc in Games
Spring 2025 / Separate Modules in Informatics Teaching
Spring 2025 / MSc in Data Science
Spring 2025 / MSc in Digital Innovation & Management
Spring 2025 / BSc in Global Business Informatics
Spring 2025 / MSc in Digital Design and Interactive Technologies
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A conceptual framework of blockchain use case of data integrityin the quality management system of pharmaceutical manufacturing (Spring 2021)
Speciale 2021 (Spring 2021)
Metaheuristics for combinatorial optimization problems (Spring 2021)
Respons fra Responza? - et casestudie, der dykker ned i virksomhedens Enterprise Architecture og anvender Change Management til at give forslag til implementering af Knowledge Management System (Spring 2021)
Building a Toolbox for working with Psychological Safety in Agile Software Teams (Spring 2021)
The Digital Economy of Central Banks for Interbank Settlements (Spring 2021)
Digital Onboarding in a Digital Workplace - Discover Professional Identity through Learning (Spring 2021)
Organizational and socio-technical challenges: from paper-based manufacturing processes to digitization in Novo Nordisk (Spring 2021)
Mænds Helbred og Maskulinitet - Udfordringen i at søge hjælp (Spring 2021)
Becoming an Electric Vehicle Driver (Spring 2021)
Data ethics in Danish insurance (Spring 2021)
Service designing the Capture One trial (Spring 2021)
Implementing Smart Devices to Reduce the Mortality Rate Amongst Newborn Piglets in Large Litters (Spring 2021)
Social Engineering forebyggelse i praksis (Spring 2021)
Lean-Agile Centre of Excellence: Driving transformation at Nordea (Spring 2021)
Hvordan algoritmen på TikTok påvirker såkaldte niche subkulturer og deres kommunikation/udtryk (Spring 2021)
The Public Sector Infrastructure and the Agile Infrastructure | a disruptive affair (Spring 2021)
Design in a pandemic - how to do, how to convey (Spring 2021)
Trust in international B2B trade: A case study investigating trust between trading partners based on the experiences of sustainable Danish SMEs (Spring 2021)
Where is the 'game' in rhythm game? (Spring 2021)
Mikro- og makro-influencer på Instagram. Hvem stoler du på? (Spring 2021)
Gamification and Chinas Social Credit System (Spring 2021)
The Creation of Histogeographies in Digital Games and Its Role in Informing Alterhistories (Spring 2021)
Designing Artificial Intelligence - A reflection on ethics in practice (Spring 2021)
Queerness, Witchcraft, and the Viking Age: Using Research Through Design to Investigate "Skyrim" Modding (Spring 2021)
Automatic attacker generation for probabilistic privacy risk analysis (Spring 2021)
"Destination Prediction for Tanker Ships - in collaboration with Torm" (Spring 2021)
3D print and aesthetical customization (Spring 2021)
A Federated Learning Approach to Predictive Maintenance of Non-IID Data (Spring 2021)
A Data-Driven Bi-Objective Matheuristic for Energy-Optimising Timetables in a Passenger Railway Network (Spring 2021)
A methodological and analytical approach to biodiversity loss (Spring 2021)
A study of cyber security challenges and issues during the COVID-19 pandemic (Spring 2021)
A study of how Louis Poulsen can move towards being Experience-Centric (Spring 2021)
Exploring Automatic Assessment of External Packages in the .NET Ecosystem (Spring 2021)
A two step training approach for semi-supervised language identification in code-switched data (Spring 2021)
Organizing for successful adoption of Service-Oriented Architecture: A user-centered design-research project (Spring 2021)
Continuous authentication using "something only you can do" (Spring 2021)
Using Data Science Pattern Recognition for Project Budgeting: A Case Study of Applying Predictive Machine Learning Models to Recognise Patterns in What Affects Project Costs (Spring 2021)
An Analysis Of New Generation SSDs (Spring 2021)
The Social Construction of Smitte|stop: How Digital Contact Tracing Was Established In Denmark (Spring 2021)
Hpromoter: A Deep Learning-Based Human Promoter Classifier (Spring 2021)
Game on! An exploratory study of youth amotivation towards physical activity and the opportunity for game design to address the challenge (Spring 2021)
Personas in worldwide practice: A study on the application of the persona method (Spring 2021)
Are Norden ready for the robots? (Spring 2021)
Assessing the Eurogroup's transparency with NLP (Spring 2021)
Augmented Reality som redskab til at forbedre kundeoplevelsen i fysiske butikker såsom ... (Spring 2021)
Augmenting Humanoid Animations Using Recurrent Neural Networks (Spring 2021)
Automatic Analysis of Badminton Matches (Spring 2021)
Automatic Knowledge Mapping in Git Repositories (Spring 2021)
Automating UX Design (Spring 2021)
Automatisk citatudvælgelse i nyhedsproduktion (Spring 2021)
Awareness of sustainable food consumption (Spring 2021)
Awkward algorithms (Spring 2021)
Benchmarking DAOS (working title) (Spring 2021)
Board Game Feel (Spring 2021)
Brugercentreret redesign af Bayers app til væggelusmonitorering (Spring 2021)
Knowledge Management and Business Intelligence - An IT migration process (Spring 2021)
Case Study: Performance Regression Detection Approaches (Spring 2021)
Case-Based Employment (Spring 2021)
CERN-Solid code investigation (Spring 2021)
Benefits from following Change Management practices in the implementation of an ITSM tool: A case study of a change management failure (Spring 2021)
Childism in games and play culture (Spring 2021)
Monitoring an area with harsh conditions using a swarm robotic system (Spring 2021)
Fjernarbejde & co-design i en digital medieret kontekst (Spring 2021)
Codoc: Continuous Graphical Documentation in Python (Spring 2021)
What matters to influencers when designing technological solutions for them? (Spring 2021)
Computerspil og diversitet (Spring 2021)
Counting subgraph patterns in large graphs (Spring 2021)
Influencer Marketing in the Age of Surveillance Capitalism (Spring 2021)
Data Management for Smart Greenhouses (Spring 2021)
Data visualiseringens indflydelse i beslutningstagningen i en organisation (Spring 2021)
Data as a Governing Tool: An ethnographic study of data-supported management and ministerial benchmarking in a jobcentre (Spring 2021)
Defensive collective motions for robotic swarms (Spring 2021)
Digitaliseringsstyrelsen og den digitale stats ortodoksi (Spring 2021)
Uformel kommunikation på den digitale hjemmearbejdsplads (Spring 2021)
Den intelligente personaliserede brugeroplevelse (Spring 2021)
Podcastmediet: En lydbaseret brugeroplevelse (Spring 2021)
Design til understøttelse af hjemmearbejdspladsen (Spring 2021)
Elements of DevOps in the Regulated Medical Domain: An Empirical Evaluation (Spring 2021)
Designing for eye-tracking as the sole interaction modality in digital games (Spring 2021)
Designing religious artefacts (Spring 2021)
Designing the optimal elements between play and learning - A practical research with JoyLabz (Spring 2021)
Det digitale borgermøde (Spring 2021)
Building Storie: Developing a shopkeeping game with believable customers based on everyday interactions (Spring 2021)
Digital Etik Værktøj (Spring 2021)
The Digital and Sustainable Change Process - In small and medium sized companies (Spring 2021)
Service Design Thinking within Physiotherapy (Spring 2021)
A Quantitative Analysis of the Relationship between Digital Business Strategy, Digital Capabilities, and Firm Performance (Spring 2021)
How service design aligns employee expectations and onboarding experiences - a case study with Carlsberg (Spring 2021)
Similarity Joins Comparing Locality-Sensitive Hashing and Locality-Sensitive Filtering Join (Spring 2021)
Dynamic eCP (Spring 2021)
Dynamic Rust ownership. (Spring 2021)
Education Esbjerg (Spring 2021)
Visualisering af fødevarers klimaaftryk (Spring 2021)
Designing Employee Experiences (Spring 2021)
Fremtidens digitale jobsøgning (Spring 2021)
En kritisk tilgang til designprincipper i en organisatorisk kontekst (Spring 2021)
En målgruppeanalyse af pre-teens med henblik på formulering af anbefalinger og indsigter for målretning af kommunikationsstrategier (Spring 2021)
An Exploration of Usability through a Transition of optagelse.dk - From Paper Booklet to Modern Digital Service (Spring 2021)
En undersøgelse af klimaanprisninger som subjektiverende redskab (Spring 2021)
Equivalences in Models and Business Games (Spring 2021)
Esport og Fortnite (Spring 2021)
Gaming som kompetenceudviklende værktøj (Spring 2021)
Estimating poverty on a subnational level in Europe using social media advertising data (Spring 2021)
Drift og vedligeholdelse af Robotic Process Automation (RPA): En undersøgelse af Koncernservices robotdrift med fokus på sagsbehandlere som brugere (Spring 2021)
Et service design projekt om understøttelse af forældre til børn i mental mistrivsel (Spring 2021)
Evaluating a method of positive discomfort (Spring 2021)
Evolutionary Robotics: Evolving Optimal Sensor Morphology and Controller (Spring 2021)
Co-designing e-textile educational material with children (Spring 2021)
Exploring futures in Siteimprove (Spring 2021)
Exploring game feel through physical and digital play design (Spring 2021)
Addressing Misinformation by using Blockchain Technology (Spring 2021)
Service Innovation through Methods and Tools of Service Design - a case study of a service-oriented IT-organization (Spring 2021)
Hybrid approaches to classify face shape and eye shape for the beauty industry (Spring 2021)
Finding security vulnerabilities in Unix binaries with Angr (Spring 2021)
Data-Driven Culture: A Window into the Characteristics of a Data-Driven Organizaion (Spring 2021)
Game Inventory Systems in VR (Spring 2021)
Generative crochet - constructing crochet models and generating written patterns (Spring 2021)
How Blockchain Technology can Aid in the Collection of Value Added Taxes in Denmark (Spring 2021)
Exploring the Links Between Financial Crime Prevention and Blockchain Technology: A Call for Joint-Sector Solutions (Spring 2021)
How can IxD explore over water mediation of underwater experiences? (Spring 2021)
Participatory action research for radical resistance: Lifeworld characteristics of activist communities (Spring 2021)
Interdependence in Perfect Information Tactical Games (Spring 2021)
How to Counteract "Security Fatigue" (Spring 2021)
Organizational Configuration Patterns of Successful Digital Business Strategy: An Empirical Study (Spring 2021)
Impact of enterprise architecture in a research-intensive organization (Spring 2021)
Implementation of a FRP DSL based on the Simply RaTT calculus and with interoperability with F#. (Spring 2021)
Implementing Lively RaTT in F# (Spring 2021)
Improved interaction schemes with mixed authorship procedural level generation. (Spring 2021)
Improving content creation workflows in VR (Spring 2021)
Improving UX of Macland's online store (Spring 2021)
Including the user in digital space (Spring 2021)
Setting Culture Free Through IxD (Spring 2021)
Developing an Interactive Visualization of Bicycle Network Growth (Spring 2021)
Coalescent Mobile Robotics introducerer CMR-Serena i BilkaToGo (Spring 2021)
Investigating the interrelation between Business Intelligence and Data-Driven Decision Making and how this interrelation enable organizations to achieve Absorptive Capacity (Spring 2021)
Exploring the Use of Design Thinking in Voluntary Sports Organizations (Spring 2021)
The Role of Digital Technologies in Supporting Contribution to Sustainability A Case Study of Ramboll (Spring 2021)
Body positivity - Lad os gøre verden til et federe sted! (Spring 2021)
Kvalitativ Self-Tracking (Spring 2021)
Kvinder og online sports betting miljøer (Spring 2021)
Læring og sociale fællesskaber i nødundervisningen (Spring 2021)
Large Scale "Exception Smell" Analysis (Spring 2021)
Low-carbon NLP (Spring 2021)
Lowering Carbon Footprint of Web Browsing Using Low Impact Websites (Spring 2021)
Machine Translation Without Parallel Data (Spring 2021)
Preparing for Digital Transformation (Spring 2021)
Consequences of an elusive, invisible, and ubiquitous classification (Spring 2021)
From Cartography to Technology: How the digitalisation of the nautical chart has changed the work of navigators at sea (Spring 2021)
A Quantitative Study on the Effects of Governance Mechanisms on Success in Agile Projects (Spring 2021)
Potentialer for Distributed Ledger Teknologi i Vinbranchen (Spring 2021)
ET DIGITALT STUDIE - I SYNLIGGØRELSE AF SPORTS- OG IDRÆTSFORENINGERS AKTIVITETER (Spring 2021)
Master thesis 2021 (Spring 2021)
Master Thesis 2021 CHDA (Spring 2021)
Master Thesis: Visualising a React.js code repository (Spring 2021)
Metadata as Legacy (Spring 2021)
Mobile Health in Denmark: A Study on Consumers Perceptions and Attitudes Towards mHealth Applications (Spring 2021)
Motivation for implementing Robotic Process Automation (RPA) (Spring 2021)
Multimodal Variational Autoencoder for Metabolite Identification (Spring 2021)
Performing på middle region - Danske popartisters privatliv og arbejde med relationer på Instagram (Spring 2021)
NLP - Claim detection in Danish (Spring 2021)
Non-destructive evaluation of wood properties with acoustic analysis (Spring 2021)
Udviklingen af et design som udfordrer nutidens smart home teknologi (Spring 2021)
Optimering af komplekse brugerrejser: Et service design-studie af interne processer i Sampenion (Spring 2021)
An Investigation of the Digital Business of a Traditional Bank in an Open Banking Era (Spring 2021)
Den smarte affaldsservice- Baseret på et pilotfrosøg i Glostrup kommune (Spring 2021)
Integrationen mellem traditionel kvalitativ forskningsmetode og machine learning i undersøgelsen af service-modenhed (Spring 2021)
Navigating nature: Designing a mobile application for accessible trail walking with participants with visual impairment (Spring 2021)
påstands genkendelse, på dansk (Spring 2021)
Perception and learning games: Contextual framing and design of an educational game and its effect on learning outcome (Spring 2021)
Performance evaluating FASTER's KV-store (Spring 2021)
Personaliseret UX design: værdifuldt til grænseoverskridende (Spring 2021)
Ready or Not - Investigating the Development of a Personas Readiness Model (Spring 2021)
PhotoCube as a competitor in the Lifelog Search Challenge (Spring 2021)
Post-Quantum Cryptography for Web Servers (Spring 2021)
Process Improvement through Azure DevOps - Challenges and Lessons Learned from the Healthcare Domain (Spring 2021)
Profiling Unity DOTS (Spring 2021)
Program synthesis for information-flow secure programs (Spring 2021)
Property Based Testing of Financial Contracts (Spring 2021)
Modelling Danish Real Estate and Property Portfolios (Spring 2021)
ProtoViRMA: Photo data visualisation in VR (Spring 2021)
Bankvirksomheder i fremtiden (Spring 2021)
A Change in Education prevailed by COVID-19: Challenges and Opportunities in the Upper Secondary Education System of Denmark (Spring 2021)
Implementing Verified and Verifiable Remote Attestation with Rust (Spring 2021)
A Service Design Approach to Improve the Experience of Video Consultations at Nordsjællands Hospital (Spring 2021)
Representing "Task" For Construction Scheduling Systems. (Spring 2021)
Responsive Character Motion (Spring 2021)
Information Technology as a Sustainable Phenomenon in a Consumer Sphere: An Actor-Network Approach to Multivariate Statistical Analysis of Behaviour Accelerators (Spring 2021)
Det frugtbare designrum? En analytisk eksplorativ undersøgelse af hvordan teknologi kan spille en meningsfuld rolle i en graviditetskontekst (Spring 2021)
A successful user-centric transition towards automation (Spring 2021)
Digital Transformations: A study of how digital tools can affect employees in a laboratory (Spring 2021)
May I have some Water? Designing for conversations about food practices within families in urban areas (Spring 2021)
Strukturel ambideksteritet i familieejede virksomheder: Et hermeneutisk litteraturstudie (Spring 2021)
The Smittestop Application - Investigating the Public Discourse (Spring 2021)
Speciale 2021 (Spring 2021)
The Danish Migration Machine: A Study of Eurodac in the Intersection Between Policies, Practices and Migrants (Spring 2021)
Speciale med BørneRiget (Spring 2021)
Specialeopgave 2021 - Move United (Spring 2021)
Spider Bridge - exploration of digital technologies in the playground (Spring 2021)
Spil for Motivation: Motivering af Skolebørn til Matematiklæring med Computerspil (Spring 2021)
Surreal Game Mechanics (Spring 2021)
Responsibility and a Green Transition of the Consumer Electronics Industry (Spring 2021)
Investigation: An Ant-Inspired Task Allocation Model With a Near-Optimal Distribution of Labor for Swarms of Robots (Spring 2021)
TBD (Something about Tanker vessel Capacity Prediction) (Spring 2021)
Flexible Routines and Inflexible Technology: Expanding the Sociomaterial Imbrication Perspective (Spring 2021)
Terrain generation: Developing tools for game developers of all fields of expertise for faster prototyping at an early stage. (Spring 2021)
The Business Game: Analysing Interorganisational Business Processes with Game Theoretic Concepts (Spring 2021)
Nascent Design Principles for Supranational Blockchain Governance Systems (Spring 2021)
Trust in the digital public sector in Denmark (Spring 2021)
The Nordic Flavour Network (Spring 2021)
The opportunities and implications of an implementation of facial recognition in Denmark (Spring 2021)
The Pattern - How a game can be used to teach about the Enneagram (Spring 2021)
The Sims (Spring 2021)
A Story of Lore and Worlds - Defining Lore and its Context in Video Games (Spring 2021)
Automation of isolations processes in the microbiology industry (Spring 2021)
Prospects of Using Transformer-Based Natural Language Processing in Classification of Danish Bipolar Patients' Mental State (Spring 2021)
Accelerating Data Science Notebooks with PYNQ (Spring 2021)
Don't Starve Together Scrum Simulation - Respond to Change or Die (Spring 2021)
Towards an ecosystem of reuse: How to get there and where does it take us (Spring 2021)
Tracking af læsning som brugertestformat for Rambølls digitale formidlingsprodukter (Spring 2021)
Trafiksikkerhed - Med fokus på højresvingsulykker (Spring 2021)
Performing Process Improvement in Control Centre Gas to Prepare for New Circumstances (Spring 2021)
Uddannelsesvalget for unge (Spring 2021)
Den Digitale Reol - Et koncept udviklet til Ballerup Bibliotek (Spring 2021)
The development of Aula - A study of how Aula mediates the teacher's work experience (Spring 2021)
Understanding and implementing state of the art subset sum algorithms (Spring 2021)
User Experience in FLOSS Projects: Challenges, Considerations and Possible Solutions (Spring 2021)
Global UX Design & Global Agile Software Development: A distributed collaboration (Spring 2021)
UX i hotelbranchen (Spring 2021)
The Sustainable Portfolio Game: A design project about impact investing (Spring 2021)
UX- and Service Design optimization for Platoscience (Spring 2021)
Visual and auditory attention decoding from electroencephalography (EEG). (Spring 2021)
IndexBrowser: An Exploration Tool for Exquisitor's Hierarchical Cluster-Based Index (Spring 2021)
Speaking of Success: A Natural Language Processing Study of Linguistic Appeals in Reward-Based Crowdfunding (Spring 2021)
Wind Energy Modelling using Deep Learning (Spring 2021)
Speech Enhancement - Noise Suppression Using Deep Learning and Audio Signal Processing (Spring 2021)