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Spring 2017
Student Projects - Spring 2017
Student Projects - Spring 2017
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Spring 2024
Spring 2024 / Student Projects - Spring 2024
Spring 2024 / Thesis Projects - Spring 2024
Spring 2024 / Cross-disciplinary Courses
Spring 2024 / BSc in Software Development
Spring 2024 / MSc in Software Design
Spring 2024 / BSc in Data Science
Spring 2024 / BSc in Digital Design and Interactive Technologies
Spring 2024 / Master in IT Management
Spring 2024 / BSc in Digital Media and Design
Spring 2024 / MSc in Computer Science
Spring 2024 / MSc in Games
Spring 2024 / Separate Modules in Informatics Teaching
Spring 2024 / MSc in Digital Design and Interactive Technologies
Spring 2024 / MSc in Data Science
Spring 2024 / MSc in Digital Innovation & Management
Spring 2024 / BSc in Global Business Informatics
Autumn 2024
Autumn 2024 / Student Projects - Autumn 2024
Autumn 2024 / Cross-disciplinary Courses
Autumn 2024 / Master in IT Management
Autumn 2024 / BSc in Digital Design and Interactive Technologies
Autumn 2024 / BSc in Data Science
Autumn 2024 / BSc in Software Development
Autumn 2024 / BSc in Global Business Informatics
Autumn 2024 / MSc in Computer Science
Autumn 2024 / MSc in Digital Design and Interactive Technologies
Autumn 2024 / MSc in Digital Innovation & Management
Autumn 2024 / MSc in Data Science
Autumn 2024 / MSc in Games
Autumn 2024 / MSc in Software Design
Autumn 2024 / BSc in Digital Media and Design
Autumn 2024 / Separate Modules in Informatics Teaching
Autumn 2023
Autumn 2023 / Student Projects - Autumn 2023
Autumn 2023 / Thesis Projects - Autumn 2023
Autumn 2023 / Cross-disciplinary Courses
Autumn 2023 / Master in IT Management
Autumn 2023 / BSc in Digital Design and Interactive Technologies
Autumn 2023 / BSc in Data Science
Autumn 2023 / BSc in Software Development
Autumn 2023 / BSc in Global Business Informatics
Autumn 2023 / BSc in Digital Media and Design
Autumn 2023 / MSc in Computer Science
Autumn 2023 / MSc in Digital Design and Interactive Technologies
Autumn 2023 / MSc in Digital Innovation & Management
Autumn 2023 / MSc in Data Science
Autumn 2023 / MSc in Games
Autumn 2023 / MSc in Software Design
Autumn 2023 / MSc in Software Development
Spring 2023
Spring 2023 / Thesis Projects - Spring 2023
Spring 2023 / Student Projects - Spring 2023
Spring 2023 / Cross-disciplinary Courses
Spring 2023 / Master in IT Management
Spring 2023 / MSc in Data Science
Spring 2023 / BSc in Digital Design and Interactive Technologies
Spring 2023 / BSc in Digital Media and Design
Spring 2023 / MSc in Digital Design and Interactive Technologies
Spring 2023 / MSc in Software Design
Spring 2023 / BSc in Software Development
Spring 2023 / BSc in Data Science
Spring 2023 / MSc in Digital Innovation & Management
Spring 2023 / MSc in Computer Science
Spring 2023 / MSc in Games
Spring 2023 / BSc in Global Business Informatics
Spring 2023 / Separate Modules in Informatics Teaching
Autumn 2022
Autumn 2022 / Thesis Projects - Autumn 2022
Autumn 2022 / Student Projects - Autumn 2022
Autumn 2022 / MSc in Data Science
Autumn 2022 / Master in IT Management
Autumn 2022 / BSc in Digital Design and Interactive Technologies
Autumn 2022 / BSc in Data Science
Autumn 2022 / BSc in Global Business Informatics
Autumn 2022 / BSc in Digital Media and Design
Autumn 2022 / BSc in Software Development
Autumn 2022 / Qualification Process for Master in IT Leadership and Management
Autumn 2022 / MSc in Computer Science
Autumn 2022 / Cross-disciplinary Courses
Autumn 2022 / MSc in Digital Design and Interactive Technologies
Autumn 2022 / MSc in Digital Innovation & Management
Autumn 2022 / MSc in Games
Autumn 2022 / MSc in Software Design
Autumn 2022 / MSc in Software Development
Spring 2022
Spring 2022 / Student Projects - Spring 2022
Spring 2022 / Thesis Projects - Spring 2022
Spring 2022 / Master in IT Management
Spring 2022 / MSc in Data Science
Spring 2022 / Qualification Process for Master in IT Leadership and Management
Spring 2022 / BSc in Data Science
Spring 2022 / Cross-disciplinary Courses
Spring 2022 / BSc in Digital Design and Interactive Technologies
Spring 2022 / BSc in Digital Media and Design
Spring 2022 / MSc in Software Design
Spring 2022 / Master in Software Engineering
Spring 2022 / MSc in Digital Design and Interactive Technologies
Spring 2022 / BSc in Software Development
Spring 2022 / MSc in Digital Innovation & Management
Spring 2022 / MSc in Computer Science
Spring 2022 / MSc in Games
Spring 2022 / BSc in Global Business Informatics
Spring 2022 / Separate Modules in Informatics Teaching
Autumn 2021
Autumn 2021 / BSc in Data Science
Autumn 2021 / BSc in Digital Design and Interactive Technologies
Autumn 2021 / BSc in Digital Media and Design
Autumn 2021 / BSc in Global Business Informatics
Autumn 2021 / BSc in Software Development
Autumn 2021 / Cross-disciplinary Courses
Autumn 2021 / Master in IT Management
Autumn 2021 / MSc in Computer Science
Autumn 2021 / MSc in Data Science
Autumn 2021 / MSc in Digital Design and Communication
Autumn 2021 / MSc in Digital Design and Interactive Technologies
Autumn 2021 / MSc in Digital Innovation & Management
Autumn 2021 / MSc in Games
Autumn 2021 / MSc in Software Design
Autumn 2021 / MSc in Software Development
Autumn 2021 / Qualification Process for Master in IT Leadership and Management
Autumn 2021 / Student Projects - Autumn 2021
Autumn 2021 / Thesis Projects - Autumn 2021
Spring 2021
Spring 2021 / BSc in Data Science
Spring 2021 / Bachelor of Science in Digital Design and Interactive Technologies
Spring 2021 / Bachelor of Science in Digital Media and Design
Spring 2021 / Bachelor of Science in Global Business Informatics
Spring 2021 / Bachelor of Science in Software Development
Spring 2021 / Cross-disciplinary Courses
Spring 2021 / Master of IT (IT Leadership and Management)
Spring 2021 / Master of IT (Software Engineering)
Spring 2021 / Master of Science in Computer Science
Spring 2021 / Master of Science in Information Technology (Digital Design and Communication)
Spring 2021 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Spring 2021 / Master of Science in Information Technology (Digital Innovation and Management)
Spring 2021 / Master of Science in Information Technology (Games)
Spring 2021 / Master of Science in Information Technology (Software Design)
Spring 2021 / Qualification Process for Master in IT Leadership and Management
Spring 2021 / Student Projects - Spring 2021
Spring 2021 / Thesis Projects - Spring 2021
Autumn 2020
Autumn 2020 / Bachelor of Science in Data Science
Autumn 2020 / Bachelor of Science in Digital Design and Interactive Technologies
Autumn 2020 / Bachelor of Science in Digital Media and Design
Autumn 2020 / Bachelor of Science in Global Business Informatics
Autumn 2020 / Bachelor of Science in Software Development
Autumn 2020 / Cross-disciplinary Courses
Autumn 2020 / Master of IT (IT Leadership and Management)
Autumn 2020 / Master of IT (Software Engineering)
Autumn 2020 / Master of Science in Information Technology (Digital Design and Communication)
Autumn 2020 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Autumn 2020 / Master of Science in Information Technology (Digital Innovation and Management)
Autumn 2020 / Master of Science in Information Technology (Games)
Autumn 2020 / Master of Science in Information Technology (Software Design)
Autumn 2020 / Master of Science in Information Technology (Software Development)
Autumn 2020 / Qualification Process for Master in IT Leadership and Management
Autumn 2020 / Student Projects - Autumn 2020
Autumn 2020 / Thesis Projects - Autumn 2020
Spring 2020
Spring 2020 / Bachelor of Science in Data Science
Spring 2020 / Bachelor of Science in Digital Design and Interactive Technologies
Spring 2020 / Bachelor of Science in Digital Media and Design
Spring 2020 / BSc in Global Business Informatics
Spring 2020 / Bachelor of Science in Software Development
Spring 2020 / Cross-diciplinary Courses
Spring 2020 / Master of IT (IT Leadership and Management)
Spring 2020 / Master of IT (Software Engineering)
Spring 2020 / Master of Science in Computer Science
Spring 2020 / Master of Science in Information Technology (Digital Design and Communication)
Spring 2020 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Spring 2020 / Master of Science in Information Technology (Digital Innovation and Management)
Spring 2020 / Master of Science in Information Technology (Games)
Spring 2020 / Master of Science in Information Technology (Software Design)
Spring 2020 / MSc Software Development
Spring 2020 / Qualification Process for Master in IT Leadership and Management
Spring 2020 / Student Projects - Spring 2020
Spring 2020 / Test programme
Spring 2020 / Thesis Projects - Spring 2020
Autumn 2019
Autumn 2019 / Bachelor in Data Science
Autumn 2019 / Bachelor in Digital Design and Interactive Technologies
Autumn 2019 / Bachelor of Science in Digital Media and Design
Autumn 2019 / Bachelor of Science in Global Business Informatics
Autumn 2019 / Bachelor of Science in Software Development
Autumn 2019 / Cross-disciplinary Courses
Autumn 2019 / Master in Information Technology (Digital Innovation & Management)
Autumn 2019 / Master of IT (IT Leadership and Management)
Autumn 2019 / Master of IT (Software Engineering)
Autumn 2019 / Master of Science in Computer Science
Autumn 2019 / Master of Science in Information Technology (Digital Design and Communication)
Autumn 2019 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Autumn 2019 / Master of Science in Information Technology (Games)
Autumn 2019 / Master of Science in Information Technology (Software Design)
Autumn 2019 / MSc Software Development
Autumn 2019 / Qualification Process for Master in IT Leadership and Management
Autumn 2019 / Student Projects - Autumn 2019
Autumn 2019 / Thesis Projects - Autumn 2019
Spring 2019
Spring 2019 / Bachelor in Data Science
Spring 2019 / Bachelor in Digital Design and Interactive Technologies
Spring 2019 / Bachelor in Digital Media and Design
Spring 2019 / Bachelor in Global Business Informatics
Spring 2019 / Bachelor in Software Development
Spring 2019 / M.Sc. in IT, Computer Science
Spring 2019 / M.Sc. in IT, Digital Design and Communication
Spring 2019 / M.Sc. in IT, Digital Design and Interactive Technologies
Spring 2019 / M.Sc. in IT, Digital Innovation & Management
Spring 2019 / M.Sc. in IT, Games
Spring 2019 / M.Sc. in IT, Software Development and Technology
Spring 2019 / Master in IT Leadership and Management
Spring 2019 / Master in IT, Software Engineering
Spring 2019 / Qualification Process for Master in IT Leadership and Management
Spring 2019 / Student Projects - Spring 2019
Spring 2019 / Thesis Projects - Spring 2019
Autumn 2018
Autumn 2018 / Bachelor in Data Science
Autumn 2018 / Bachelor in Digital Design and Interactive Technologies
Autumn 2018 / Bachelor in Digital Media and Design
Autumn 2018 / Bachelor in Global Business Informatics
Autumn 2018 / Bachelor in Software Development
Autumn 2018 / M.Sc. in IT, Computer Science
Autumn 2018 / M.Sc. in IT, Digital Design and Communication
Autumn 2018 / M.Sc. in IT, Digital Design and Interactive Technologies
Autumn 2018 / M.Sc. in IT, Digital Innovation & Management
Autumn 2018 / M.Sc. in IT, Games
Autumn 2018 / M.Sc. in IT, Software Development and Technology
Autumn 2018 / Master in IT Leadership and Management
Autumn 2018 / Master in IT, Software Engineeringt
Autumn 2018 / Qualification Process for Master in IT Leadership and Management
Autumn 2018 / Student Projects - Autumn 2018
Autumn 2018 / Thesis Projects - Autumn 2018
Spring 2018
Spring 2018 / Bachelor in Data Science
Spring 2018 / Bachelor in Digital Media and Design
Spring 2018 / Bachelor in Global Business Informatics
Spring 2018 / Bachelor in Software Development
Spring 2018 / M.Sc. in IT, Digital Design and Communication
Spring 2018 / M.Sc. in IT, Digital Innovation & Management
Spring 2018 / M.Sc. in IT, Games
Spring 2018 / M.Sc. in IT, Software Development and Technology
Spring 2018 / Master in IT Leadership and Management
Spring 2018 / Master in IT, Interaction Design
Spring 2018 / Master in IT, Software Engineering
Spring 2018 / Qualification Process for Master in IT Leadership and Management
Spring 2018 / Student Projects - Spring 2018
Spring 2018 / Thesis Projects - Spring 2018
Autumn 2017
Autumn 2017 / Bachelor in Data Science
Autumn 2017 / Bachelor in Digital Media and Design
Autumn 2017 / Bachelor in Global Business Informatics
Autumn 2017 / Bachelor in Software Development
Autumn 2017 / Diploma in IT, Diploma
Autumn 2017 / M.Sc. in IT, Digital Design and Communication
Autumn 2017 / M.Sc. in IT, Digital Innovation & Management
Autumn 2017 / M.Sc. in IT, Games
Autumn 2017 / M.Sc. in IT, Software Development and Technology
Autumn 2017 / Master in IT Leadership and Management
Autumn 2017 / Master in IT, Interaction Design
Autumn 2017 / Master in IT, Software Engineering
Autumn 2017 / Qualification Process for Master in IT Leadership and Management
Autumn 2017 / Student Projects - Autumn 2017
Autumn 2017 / Thesis Projects - Autumn 2017
Spring 2017
Spring 2017 / Bachelor in Digital Media and Design
Spring 2017 / Bachelor in Global Business Informatics
Spring 2017 / Bachelor in Software Development
Spring 2017 / Diploma in IT, Diploma
Spring 2017 / M.Sc. in IT, Digital Design and Communication
Spring 2017 / M.Sc. in IT, Digital Innovation & Management
Spring 2017 / M.Sc. in IT, Games
Spring 2017 / M.Sc. in IT, Software Development and Technology
Spring 2017 / Master in IT Leadership and Management
Spring 2017 / Master in IT, Interaction Design
Spring 2017 / Master in IT, Software Engineering
Spring 2017 / Qualification Process for Master in Interaction Design
Spring 2017 / Qualification Process for Master in IT Leadership and Management
Spring 2017 / Qualification Process for Master in Software Engineering
Spring 2017 / Student Projects - Spring 2017
Spring 2017 / Thesis Projects - Spring 2017
Autumn 2016
Autumn 2016 / Bachelor in Digital Media and Design
Autumn 2016 / Bachelor in Global Business Informatics
Autumn 2016 / Bachelor in Software Development
Autumn 2016 / Diploma in IT, Diploma
Autumn 2016 / M.Sc. in IT, Digital Design and Communication
Autumn 2016 / M.Sc. in IT, Digital Innovation & Management
Autumn 2016 / M.Sc. in IT, Games
Autumn 2016 / M.Sc. in IT, Software Development and Technology
Autumn 2016 / Master in IT Leadership and Management
Autumn 2016 / Master in IT, Interaction Design
Autumn 2016 / Master in IT, Software Engineering
Autumn 2016 / Qualification Process for Master in Interaction Design
Autumn 2016 / Qualification Process for Master in IT Leadership and Management
Autumn 2016 / Qualification Process for Master in Software Engineering
Autumn 2016 / Student Projects - Autumn 2016
Autumn 2016 / Thesis Projects - Autumn 2016
Spring 2016
Spring 2016 / Bachelor in Digital Media and Design
Spring 2016 / Bachelor in Global Business Informatics
Spring 2016 / Bachelor in Software Development
Spring 2016 / M.Sc. in IT, Digital Design and Communication
Spring 2016 / M.Sc. in IT, Digital Innovation & Management
Spring 2016 / M.Sc. in IT, Games
Spring 2016 / M.Sc. in IT, Software Development and Technology
Spring 2016 / Master in IT Leadership and Management
Spring 2016 / Master in IT, Interaction Design
Spring 2016 / Master in IT, Software Engineering
Spring 2016 / Qualification Process for Master in IT Leadership and Management
Spring 2016 / Student Projects - Spring 2016
Spring 2016 / Thesis Projects - Spring 2016
Autumn 2015
Autumn 2015 / Bachelor in Digital Media and Design
Autumn 2015 / Bachelor in Global Business Informatics
Autumn 2015 / Bachelor in Software Development
Autumn 2015 / Diploma in IT, Diploma
Autumn 2015 / M.Sc. in IT, Digital Design and Communication
Autumn 2015 / M.Sc. in IT, Digital Innovation & Management
Autumn 2015 / M.Sc. in IT, Games
Autumn 2015 / M.Sc. in IT, Software Development and Technology
Autumn 2015 / Master in IT Leadership and Management
Autumn 2015 / Master in IT, Interactive Design
Autumn 2015 / Master in IT, Software Engineering
Autumn 2015 / Student Projects - Autumn 2015
Autumn 2015 / Thesis Projects - Autumn 2015
Spring 2015
Spring 2015 / Bachelor in Digital Media and Design
Spring 2015 / Bachelor in Global Business Informatics
Spring 2015 / Bachelor in Software Development
Spring 2015 / M.Sc. in IT, Digital Design and Communication
Spring 2015 / M.Sc. in IT, Digital Innovation & Management
Spring 2015 / M.Sc. in IT, Games
Spring 2015 / M.Sc. in IT, Software Development and Technology
Spring 2015 / Master in IT Leadership and Management
Spring 2015 / Master in IT, Interactive Design
Spring 2015 / Master in IT, Software Engineering
Spring 2015 / Student Projects - Spring 2015
Spring 2015 / Thesis Projects - Spring 2015
Autumn 2014
Autumn 2014 / Bachelor in Digital Media and Design
Autumn 2014 / Bachelor in Global Business Informatics
Autumn 2014 / Bachelor in Software Development
Autumn 2014 / M.Sc. in IT, Digital Design and Communication
Autumn 2014 / M.Sc. in IT, Digital Innovation & Management
Autumn 2014 / M.Sc. in IT, E-Business
Autumn 2014 / M.Sc. in IT, Games
Autumn 2014 / M.Sc. in IT, Software Development and Technology
Autumn 2014 / M.Sc. in IT, Software Development and Technology / Project Cluster
Autumn 2014 / Master in IT Leadership and Management
Autumn 2014 / Master in IT, Interactive Design
Autumn 2014 / Master in IT, Software Engineering
Autumn 2014 / Student Projects - Autumn 2014
Autumn 2014 / Thesis Projects - Autumn 2014
Spring 2014
Spring 2014 / Bachelor in Digital Media and Design
Spring 2014 / Bachelor in Global Business Informatics
Spring 2014 / Bachelor in Software Development
Spring 2014 / M.Sc. in IT, Digital Design and Communication
Spring 2014 / M.Sc. in IT, Digital Innovation and Management
Spring 2014 / M.Sc. in IT, E-Business
Spring 2014 / M.Sc. in IT, Games
Spring 2014 / M.Sc. in IT, Software Development and Technology
Spring 2014 / Master in IT Leadership and Management
Spring 2014 / Master in IT, Interactive Design
Spring 2014 / Master in IT, Software Construction
Spring 2014 / Student Projects - Spring 2014
Spring 2014 / Thesis Projects - Spring 2014
Autumn 2013
Autumn 2013 / Bachelor in Digital Media and Design
Autumn 2013 / Bachelor in Global Business Informatics
Autumn 2013 / Bachelor in Software Development
Autumn 2013 / M.Sc. in IT, Digital Design and Communication
Autumn 2013 / M.Sc. in IT, Digital Innovation and Management (E-Business)
Autumn 2013 / M.Sc. in IT, E-Business
Autumn 2013 / M.Sc. in IT, Games
Autumn 2013 / M.Sc. in IT, Software Development and Technology
Autumn 2013 / Master in IT Leadership and Management
Autumn 2013 / Master in IT, Interactive Design
Autumn 2013 / Master in IT, Software Construction
Autumn 2013 / Student Projects - Autumn 2013
Autumn 2013 / Thesis Projects - Autumn 2013
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Spring 2025
Spring 2025 / Cross-disciplinary Courses
Spring 2025 / MSc in Computer Science
Spring 2025 / MSc in Software Design
Spring 2025 / BSc in Software Development
Spring 2025 / BSc in Data Science
Spring 2025 / BSc in Digital Design and Interactive Technologies
Spring 2025 / Master in IT Management
Spring 2025 / BSc in Digital Media and Design
Spring 2025 / MSc in Games
Spring 2025 / Separate Modules in Informatics Teaching
Spring 2025 / MSc in Data Science
Spring 2025 / MSc in Digital Innovation & Management
Spring 2025 / BSc in Global Business Informatics
Spring 2025 / MSc in Digital Design and Interactive Technologies
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Makerspaces As Learning Environments In Elementary Schooling - Informing Digital Literacies Through Hacking,Tinkering and Constructing with Technology" (Spring 2017)
War has changed. : Visions of Military Power in Metal Gear Solid 4: Guns of the Patriots (Spring 2017)
"When it's important like this, I can't do it for myself" - en undersøgelse af ikke-vestlige brugeres oplevelse med digital selvbetjening (Spring 2017)
#RubALittleDevOpsOnIt (Spring 2017)
3D Movement in First Person Games (Spring 2017)
9 ECTS projekt (Spring 2017)
A change in relationships between the state and its citizens (Spring 2017)
A domain-specific language for creating robot descriptions for the ROS framework - build on top of URDF and XACRO languages to improve usability and correctness (Spring 2017)
A Nordic answer to a global disruption in publishing (Spring 2017)
A proof assisstant for solving endgame problems in chess (Spring 2017)
A secure protocol for the future of voter endorsements (Spring 2017)
A Software Platform for Patient-Controlled Oral Analgesia (Spring 2017)
A user-centred digitalization of the physical infrastructure of Copenhagen Zoo from a service design perspective (Spring 2017)
A web application for the creation of generic Decision Aid Tool (Spring 2017)
Achieving the optimal supply chain (Spring 2017)
Addressing common problems in VR (Spring 2017)
Adfærdsbaseret personalisering af digitalt indhold (Spring 2017)
Afgangsprojekter og Informationsteknologi - Et redesign af Multimediesigneruddannelsens kommunikationsløsninger mellem studerende og vejleder (Spring 2017)
Afsluttende projekt, Diplom i IT Business (Spring 2017)
Agile Mindfulness in Software Development (Spring 2017)
Agile Processes in a Distributed Company (Spring 2017)
Algoritmisk Geometri - Polygon triangulering af implicit definerede objekter (Spring 2017)
Alignment mellem IT og Forretning i Nordea (Spring 2017)
Altinget: Ung (Spring 2017)
An Aesthetic Experience with a Kinetic Surface (Spring 2017)
An algorithmic approach to account reconciliation (Spring 2017)
An Analysis of Factors Affecting Implementation of Building Information Modelling (Spring 2017)
An Analysis of Real Life Change Projects from Harvard Business Review (Spring 2017)
An Analysis of Secret Locations in Explorative Videogames (Spring 2017)
An Exploration of Game Balance in Local Multiplayer Games (Spring 2017)
Analyse af app-udvikling til iOS og Android (Spring 2017)
Analyse af metoden Design Sprint med fintech start-up som empirisk case (Spring 2017)
Anskaffelse af B2B service platform (Spring 2017)
App strategi - en case opgave fra Danske Spil (Spring 2017)
Applied Data analysis in collaboration with Geomatic a/s (Spring 2017)
Applied Visible Light Communication for Robotics (Spring 2017)
Applying Machine Learning Techniques to RADAR (Spring 2017)
Approaching Big Data Analytics from a business perspective (Spring 2017)
Assessment of Drug Addict Relapse Risk using Data Mining with Prediction (Spring 2017)
At hviske et brand gennem et fællesskab (Spring 2017)
At kommunikere til nakken (Spring 2017)
At opleve kunsten i en ny form (Spring 2017)
At være madblogger i en verden af sociale medier (Spring 2017)
Augmented Reality and Board Game (Spring 2017)
Automated flaw detection in deep neural networks using Procedural Content Generation (Spring 2017)
Automating Processes - When Knowledge Management Meets Technology (Spring 2017)
Autonomous Dis- and Reassembling of Modular Robot Morphologies (Spring 2017)
Bachelor (Spring 2017)
Bachelor Project - GBI 2014 (Spring 2017)
Bachelor Project (Spring 2017)
Bachelor Project (Spring 2017)
Bachelor Project (Spring 2017)
Bachelor Project at Adapt (Spring 2017)
Bachelor Projekt (Spring 2017)
Bachelor Projekt (Spring 2017)
Bachelor Thesis - How the use of Locative Media influence the experience of a Place (Spring 2017)
Benefits Realisation in the Agile Project Methodologies (Spring 2017)
Biblioteket og de unge (Spring 2017)
Big Data and New Business opportunities (Spring 2017)
Big Data in the US 2012 Presidential Election (Spring 2017)
Big Data Processing med Apache Spark (Spring 2017)
Blockchain as a supply chain system (Spring 2017)
Blockchain based DCR graphs (Spring 2017)
Blockchain bills of lading in gas tramp shipping (Spring 2017)
Blockchain in Danske Bank (Spring 2017)
Blockchain in the Lottery business (Spring 2017)
Blockchain initiatives in Denmark (Spring 2017)
Bo Bedre - et uudnyttet designpotentiale i de digitale medier (Spring 2017)
Boliglån - Fra kompleksitet til enkelthed (Spring 2017)
Brandanalyse af den digitale avis Zetland (Spring 2017)
Branding og oplevelsesøkonomi på Facebook (Spring 2017)
Brug af head mounted display og eye tracker til screening for synsfeltdefekter og natteblindhed (Spring 2017)
Brug af kvalitative metoder i den offentlige sektor (Spring 2017)
Brugen af chatbots i danske nyhedsmedier (Spring 2017)
Brugen af krisekommunikation på Facebook (Spring 2017)
Brugen af stories på Instagram og Snapchat og hvordan TV 2s underholdningsprogram Danmark har talent bedst kan anvende story-funktionen (Spring 2017)
Bruger-centreret redesign af produktportefølje system hos Eik Bank (Spring 2017)
Brugerdrevet konceptudvikling til Uber (Spring 2017)
Brugerfokuseret design af e-læring (Spring 2017)
Brugerinddragelse i praksis - En empirisk undersøgelse af LEGOs researchmetoder og organiseringsudfordringer ved inddragelse af førskole-segmentet. (Spring 2017)
Brugernes motivation for deltagelse i online shitstorms (Spring 2017)
Building Ambidextrous Capabilities Through Engagement in the Startup Ecosystem A Framework Built on Grounded Theory (Spring 2017)
business models based on the participation and contributions of innovation communities (Spring 2017)
Calibration-less eye tracking for small devices (Spring 2017)
Change Management at Copenhagen Municipality (Spring 2017)
Choreographing Immutable Infrastructure (Spring 2017)
Classification of text data for ATP (Spring 2017)
Collaborative indexing of parish records (Spring 2017)
Combining Neuroevolution and Human Interaction to Evolve AI Agents capable of Adapting and Overcoming Player Actions (Spring 2017)
Communication barrier between agriculture and the veterinary segment, with focus on potential digital solutions. (Spring 2017)
Communication design in virtual reality, temp title (Spring 2017)
Comparative analysis of two different Smart City data platforms (Spring 2017)
Competing Through Service: Creating and Sustaining Competitive Advantage Through Product-Service Systems and Servitization (Spring 2017)
Consensus in declarative process models using distributed smart-contracts (Spring 2017)
Continuous and Transparent Authentication: A Password-Less and Secure Experience Using Wearables (Spring 2017)
Contradiction Detection In Natural Language Processing (Spring 2017)
cphpix.dk redesigned (Spring 2017)
Critical Assessment of the Digitalization Project at the Social Department of Silkeborg Municipality (Spring 2017)
CRM implementation project in a Northern European bank (Spring 2017)
CRM: Early Winbacks (Spring 2017)
Crowdsourcing-inspireret finansiering af kvalitetsjournalistik (Spring 2017)
Customer loyalty analytics in Brøchner Hotels (Spring 2017)
Data Surveillance (Spring 2017)
Data-driven processes in Oticon's organisation and strategy (Spring 2017)
Datadreven udvikling - perspektiver og refleksioner over lederskab gennem teori og empiri om datadreven udvikling i en kommunal kontekst (Spring 2017)
DCR Graphs and process improvement (Spring 2017)
Decision Making in Dataset Anonymization: Protecting the Privacy of Data Subjects while Preserving Analytical Value (Spring 2017)
Deep learning for image classification of bird species (Spring 2017)
Den bæredygtige forbruger (Spring 2017)
Den digitale tsunami - klarer vi den allesammen? (Spring 2017)
Den oplevede ændringsstrategi ved implementering af Sundhedsplatformen (Spring 2017)
Den teknologiske udvikling i folkeskolen - Future growth (Spring 2017)
Design a scheduling system (Spring 2017)
Design af platform til Decentralen (Spring 2017)
Design and Conceptualization in Scrum (Spring 2017)
Design and user experience as a competitive advantage - how Swedish and Danish Fintech (startup businesses) employ user-centered design in order to deliver (superior) user experience. (Spring 2017)
Design Principles for Data-Driven CRM in Non-Contractual Market Settings - Using Bayesian Statistics for Predictive Lead Generation at MAN Diesel & Turbo (Spring 2017)
Design studie - Familieattraktioner i København (Spring 2017)
Designing an online learning platform (Spring 2017)
Designtænkerens udfordringer i organisationer (Spring 2017)
Det adaptive lederskab i digital transformation - udvikling og implementering af strategier. (Spring 2017)
Det digitale bibliotek (Spring 2017)
Detecting Clickbait using Automatic Summarisation (Spring 2017)
Determining interests in an organization using topic-based textual data mining and graph theory (Spring 2017)
Developing a VR party game (Spring 2017)
Developing an Extensible Software Library for ES-HyperNEAT Using Python (Spring 2017)
Developing modern artificial intelligence through image and pattern recognition (Spring 2017)
Development of a digital toy for children in the age of primary school (Spring 2017)
Diagnosing Subjects of Dataveillance (Spring 2017)
DiaShare: Udvikling af et digitalt type 1-diabetesfællesskab baseret på brugerbehov (Spring 2017)
Diffusion of an intangible innovation - how Scrum is adopted and re-invented at a global distributed organization (Spring 2017)
Digital Analytics as a Strategic Capability (Spring 2017)
Digital Concept Development within the Banking Industry Focusing on Young Adults (Spring 2017)
Digital formidling af visuelle undervisningsmaterialer, målrettet inklusionsklasser i folkeskolen (Spring 2017)
Digital innovation in the insurance industry (Spring 2017)
Digital mediering af museumsobjekter på Zoologisk Museum (Spring 2017)
Digital omstilling i decentrale organisationer (Spring 2017)
Digital Transformations (Spring 2017)
Digitale medier - en (ny) medspiller i kvindefodbold (Spring 2017)
Digitalized stress relief: Creating breathing room in a corporate landscape (Spring 2017)
digitalizing the narrative of a museums exhibition (Spring 2017)
Digitally Augmented Material Play (Spring 2017)
Doc2Mail (Spring 2017)
Doom SnapMap Game (Spring 2017)
Dreadful Virtuality: A comparative case study of psychophysiological reactions to horror scenarios in virtual reality and conventional displays (Spring 2017)
Dynamic difficulty adjustment in games (Spring 2017)
DYNAMIC THIRD PERSON CAMERA SYSTEM (Spring 2017)
EA in global air and ocean freight forwarding companies (Spring 2017)
Echoes of the Past: An experiment with immersive audio-augmented environments in an archaeological exhibit (Spring 2017)
Effect on behavioral change with cooking app (Spring 2017)
Effective use of speech recognition technology in danish municipalities (Spring 2017)
Elektronisk epilepsi-device (Spring 2017)
Embodied Digital Play: Designing playful technology for the human body (Spring 2017)
Embodied Digital Play: Designing playful technology for the human body (Spring 2017)
Emotional engagement through alternative controllers and artificial intelligence (Spring 2017)
Empati i design (Spring 2017)
Empati i Design (Spring 2017)
En "Speciale-hjælper" applikation udviklet i Angular (Spring 2017)
En ny organisering af politiets IT afdeling (Spring 2017)
En socialmediestrategi for organisationen Ventilen Danmark (Spring 2017)
En undersøgelse af hvisk (Spring 2017)
Enterprise Architecture (Spring 2017)
Enterprise Architecture (Spring 2017)
Enterprise Architecture project - individual specialization (Spring 2017)
Enterprise Arkitekture i SKAT (Spring 2017)
Environmental Storytelling in Games (Spring 2017)
Er hjemme altid bedst? - Evaluering af den telemedicinske løsning Hjemmekemo (Spring 2017)
Et kvalitativt studie af hvordan mindre servicevirksomheder kan arbejde med slow marketing på sociale medier (Spring 2017)
Ethnotyping - Fysiske repræsentationer i inquiry (Spring 2017)
Evaluation of multi-objective genetic algorithms (Spring 2017)
Evalutrons opgradering - En undersøgelse af UX gamification (Spring 2017)
Evolutionary Robotics: Evolving Modular Robot Morphologies with HyperNEAT (Spring 2017)
Evolving Level Generators for Games (Spring 2017)
Evolving scalable Neural Turing Machines using HyperNEAT (Spring 2017)
Exploration of new markets within subscription services (Spring 2017)
Exploration of WebRTC in a peer-to-peer context (Spring 2017)
Exploratory study: The human experience of digital artefacts in augmented reality (Spring 2017)
Exploring embodied gameplay through a physical/digital game hybrid (Spring 2017)
Exploring Potentials of Engaging Residents of Nordhavn in EnergyLab Nordhavn & Sustainable Energy (Spring 2017)
Exploring the capacity of play design in museums (Spring 2017)
Exploring the influence of Twitter in the American election (Spring 2017)
Exploring work practices in Danske Bank (Spring 2017)
Facebooks rolle i distributionen af nyheder (Spring 2017)
Facilitering af teknologianvendelse i en servicekontekst (Spring 2017)
Fake news i demokratiet: Et speciale om danske borgeres oplevelser af fake news i en demokratisk kontekst (Spring 2017)
Fankultur på Facebook: Magtrelationer og mediets påvirkning (Spring 2017)
Feasibility study v2.0 (Spring 2017)
Feature Lifecycle Retirement analysis of Agillic Marketing Automation Software (Spring 2017)
Forandringsledelse hos HOFOR (Spring 2017)
Forandringsledelse ved outsouring (Spring 2017)
Forandringsproblematikker i et EA perspektiv (Spring 2017)
Fordele og ulemper ved service orienteret arkitektur kontra fælles database i store systemer (Spring 2017)
Forhøjede stofskifter og en sundhedsfaglig app (Spring 2017)
Formal Analysis of the Selene Voting Protocol (Spring 2017)
Fremtidens avis (Spring 2017)
Fremtidens Sølund - Fremtidens Fællesskab? (Spring 2017)
Game/toy interaction (Spring 2017)
GBI Bachelor opgave (Spring 2017)
Genoptræning i eget hjem (Spring 2017)
GPGPU in relation to life insurance and pension (Spring 2017)
Great, I am Dead. A Critical Investigation of Death and Failure as Game Design Elements. (Spring 2017)
Hi Facebook - How do you know me? (Spring 2017)
How a brand can better identify the right influencer within the fashion industry in the US for its influencer marketing campaign (Spring 2017)
How businesses can comply with GDPR. (Spring 2017)
How can effective university business collaboration support the development of university-based entrepreneurial ecosystems? (Spring 2017)
How do leadership and accountability influence the process of change management from a legacy system to a new solution at Widex? (Spring 2017)
How is privacy enacted by High School students? (Spring 2017)
How Tinder is Used (Spring 2017)
How women are impacting innovation through IT startups (Spring 2017)
Human Excess: Semblance & Aesthetics In Post-Internet Electronic Sound & Music (Spring 2017)
Hvad er forbindelsen? (Spring 2017)
Hvad er fremtiden for Coop (Spring 2017)
Hvad er prisen på gratis? - En undersøgelse af brugeres perception af selvmåling og personlig datasikkerhed på Endomondo (Spring 2017)
Hvordan anvendes cinematografiske teknikker til skabelsen af digitale image videoer og hvordan kan disse teknikker benyttes til at skabe det ønskede emotionelle respons hos seeren? (Spring 2017)
Hvordan bygge tillit i en online sammenligningstjeneste (Spring 2017)
Hvordan cyberbullying påvirker unges identitetsdannelse online (Spring 2017)
Identifying and Applying Engaging Qualities of Play in Video Games as Motivators for Exercise (Spring 2017)
Immigranters møde med danske sundhedsservices (Spring 2017)
Impact of EU GDPR Laws on software development in European IT companies (Spring 2017)
Implementation of a security protocol in the programming language F* (Spring 2017)
Implementation of Tangible User Interfaces with gaze-interaction for ALS patients (Spring 2017)
Implementering af Dispatch Software hos Security i Københavns Lufthavne (Spring 2017)
Implementering af ITIL (Spring 2017)
Implementing Enterprise Architecture, IT Governance in small StartUp companies within medical device or pharmaceutical industry. (Spring 2017)
Implications of multi-platform asymmetry in cooperative computer games (Spring 2017)
Implicit kalibrering af eyetracking, gennem dynamiske brugergrænseflader. (Spring 2017)
Improving the dallr collaboration tool using a blockchain (Spring 2017)
Improving typesetting on the web (Spring 2017)
In Search of Serendipity: Designing for serendipity in online bookstores (Spring 2017)
Incorporating Blockchain with the Principles of Liquid Democracy in E-Voting (Spring 2017)
Inddragelse af medlemmer i skabelsen af digital kvalitetsjournalistik (Spring 2017)
Innovating with blockchain technology (Spring 2017)
Innovation and Maintenance: Aligning the Messy Workplace (Spring 2017)
Intelligent systems for power forecasting (Spring 2017)
Interaktionsdesign i København Zoo (Spring 2017)
Internal parallelization of life insurance computations on GPU (Spring 2017)
Internet of Things (IoT) (Spring 2017)
Introducing new procedures in a busy environment (Spring 2017)
Introduktion til Data Science (Spring 2017)
Investigating action mappings of video game controllers across multi-platform games (Spring 2017)
Investigating the Informed Citizen (Spring 2017)
Investigation of Too Good To Go (Spring 2017)
IOT enabling wireless retrofit module (Spring 2017)
Is good design good rhetoric? (Spring 2017)
Is the web based tech stack mature enough to rival native app development? (Spring 2017)
IT Governance i en kompleks koncern (Spring 2017)
IT Management and process optimization at DONG Energy (Spring 2017)
IT som vækstværktøj i den moderne Startup (Spring 2017)
IT-porteføljestyring i staten og dens samspil med IT arkitekturdisciplinen (Spring 2017)
IT-security in the Danish Financial Sector (Spring 2017)
It-strategi i Kulturministeriets koncern (Spring 2017)
ITIL Process Automation (Spring 2017)
ITU Building Management System dataset cleaning, preprocessing and visualization (Spring 2017)
Jodel - den anonyme platform (Spring 2017)
Kan man med fordel anvende agil projektledelse i Jaynet (Spring 2017)
Knowledge based reduction of risk and uncertainty in IT projects. (Spring 2017)
Koncernservice og forvaltningen af personfølsom borgerdata (Spring 2017)
Konsulentrapport vedrørende brugervenlighed hos Templafy (Spring 2017)
Kreativ undervisning i software (Spring 2017)
Kunstværket under lup - En designundersøgelse af museumsoplevelsen i et brugerperspektiv (Spring 2017)
Kvinder og investeringer: Hvordan sikres kvinders økonomiske fremtid? (Spring 2017)
Lær af tilegnelse - Hvordan tilegnelsen af det digitale hjælpeværktøj Relabee kan informere fremtidigt design af teknologi til pårørende (Spring 2017)
Læseoplevelser. Empirisk undersøgelse af læseoplevelsen ved læsning af biografien Jeg er Zlatan Ibrahimovic - Min egen historie med særlig henblik på valg af format (Spring 2017)
Layered and Microservice Architecture in New Development (Spring 2017)
Ledelse af designprojekter (Spring 2017)
Level generation for general video games using evolutionary algorithms. (Spring 2017)
Liquid Democracy E-voting on The Ethereum Blockchain (Spring 2017)
Livet på sidelinjen - udfordringerne ved at være pårørende til en kræftramt (Spring 2017)
Locating digital governance in primary school (Spring 2017)
Log Recorder'n'Player (Spring 2017)
Logical constraints on investments (Spring 2017)
Lokaliserings-app i android (Spring 2017)
Lystænding - hvordan dødsritualer forandres af det digitale (Spring 2017)
Machine learning as an artistic tool (Spring 2017)
Machine Learning for Process Mining DCR models (Spring 2017)
Make-up web app for Alzheimer's and dementia patients and their family members (Spring 2017)
MAP-Elites of Neural Network controllers in a simulated unclosed environment. (Spring 2017)
Marble Hornets (Spring 2017)
Maritime Crew Shceduling (Spring 2017)
Masters Thesis (Spring 2017)
Mathias Stie-Svendsens bachelor (Spring 2017)
Medieinnovation i den danske nyhedsbranche (Spring 2017)
Micro-profiling for movie recommendation systems (Spring 2017)
Mod en retslig tidsmaskine (Spring 2017)
Modular music generation using NEAT (Spring 2017)
Motivation (Spring 2017)
Motivation og akademisk læsning - udviklingen af et læseværktøj til at fremme studerendes lyst til at læse og studere (Spring 2017)
My Bachelor Project (Spring 2017)
Natural Language Processing for recommendation systems (Spring 2017)
Neural Network-based Automatic Rule Inference for General Game-Playing AI (Spring 2017)
NNIT SAP SuccessFactors strategi (Spring 2017)
Nurses and the Health Platform - Dealing with patients and patience in Danish hospital wards (Spring 2017)
NVMe driver on open channel SSD's (Spring 2017)
Offentlig innovation - et komplekst netværk af aktører, magt, muligheder og begrænsninger (Spring 2017)
OK, Google. Let's have it your way! - Conversational alignment in Human-Computer Interaction (Spring 2017)
Om anvendelse af EA i en lille/mellemstor IT-virksomhed (Spring 2017)
Online etnicitet - et casestudie af identitets- og etnicitetstematikker i Facebook-gruppen Kalaallit Danmarkimiittut (Spring 2017)
Online handel af dagligvarer fra et brugerperspektiv (Spring 2017)
Online sikkerhed for slutbrugeren (Spring 2017)
Optimering af leverandør kontakt (Spring 2017)
Optimering af oplevelsen som nyuddannet ledig (Spring 2017)
Optimization of the rendering engine in Arva Js framework (Spring 2017)
Optimizing IT Implementation at Stjerne Stilladser (Spring 2017)
Overflade-transducere som designmateriale i interaktionsdesign (Spring 2017)
På arbejde med PCS - Et designspeciale om at forstå og designe til PCS-ramtes udfordringer på arbejdspladsen (Spring 2017)
Parallelization and robustly finding Calibrated Eye Tracker for People with Disabilities (Spring 2017)
Patientinddragelse hos Finsencentret (Spring 2017)
Påvirker e-bøgers materialitet læseoplevelsen? (Spring 2017)
Pending (Spring 2017)
Performance and Scalability Analysis of an ITU Dashboard in Current Web Technologies (Spring 2017)
Personalisation algorithms, how coding and re-coding devices can enable Scandinavian news media establish viable digital publishing platforms (Spring 2017)
Personalisering af streamingtjenester - Et UX speciale i samarbejde med YouSee (Spring 2017)
Personalisering som værktøj til øget konvertering igennem Københavns Lufthavne digitale salgs kanaler (Spring 2017)
Personalized caching for route planning in public transportation (Spring 2017)
Piger og kodning: Set fra et interaktions- og servicedesignperspektiv (Spring 2017)
PlannerPlace - Konceptudvikling med Community marketing-bureauet Very (Spring 2017)
Pokémon GO: An investigation of the hybridisation of urban space (Spring 2017)
Politiken og den digitale virkelighed (Spring 2017)
Politikeres brug af mad i deres selvfremstilling på SoMe (Spring 2017)
Predicting Cinema Admissions through Deep Learning (Spring 2017)
Predicting the 2017 French presidential election result with Twitter (Spring 2017)
Prism adaption VR (Spring 2017)
Privacy by Design - And the General Data Protection Regulation (Spring 2017)
Procedurally generated narratives from emergent plots and behaviors (Spring 2017)
Process Optimisation at Struers (Spring 2017)
Processer i DCR-Graph (Spring 2017)
Programming Language Design Decisions and Natural Language Processing (Spring 2017)
Project in collaboration with a company (Spring 2017)
Project on the role of trust in AI-human interaction, using STS methods and theories. (Spring 2017)
Projekt i "Digital Game Theory" (Spring 2017)
Prototyping on Kickstarter.com (Spring 2017)
Questioning the Assumptions of Organisational Ambidexterity (Spring 2017)
Real-time Ray Tracing via GPU Acceleration (Spring 2017)
Recognizing eye-based head gestures in various environments (Spring 2017)
Recommender systems for small scale websites (Spring 2017)
Récupérating the Bitcoin - How Bitcoin and Blockchain Have been Adapted by the Danish Financial Sector (Spring 2017)
Redesign af VR oplevelsen i en velfærdsteknologisk kontekst (Spring 2017)
Reducing Complexity of Cooperative Work - a Workplace Study at Copenhagen Merchants (Spring 2017)
Refaktorisering og patterns i EA (Spring 2017)
Relation Classification with Neural Networks (Spring 2017)
Relational infrastructures, knowledge sharing and accountabilities at Nota, the Danish library for people with reading disabilities. (Spring 2017)
ReRide IoT platform (Spring 2017)
Resolution of planning problems through ENTM and Temporal Links (Spring 2017)
Resource-safe Functional Reactive Programming (Spring 2017)
Reward Systems Controller: A Tool to Facilitate and Speed up the Process of Game Development in Unity (Spring 2017)
RFID technology in ZARA at retail level (Spring 2017)
Room-monitoring with Københavns Kommune (Spring 2017)
Rules of Place? Creating a Game Environment Using Architectural Theory (Spring 2017)
Runaway it-projekter og SAFe (Spring 2017)
Scalability and robustness of the Task Parallel Library Dataflow components (Spring 2017)
Scalable thread-safe data structures in .NET (Spring 2017)
Sebastians projekt (Spring 2017)
Sentence Splitting in NLP (Spring 2017)
Service design med fokus på brugeroplevelsen for nyuddannede ledige (Spring 2017)
Sif la Cour, Speciale (Spring 2017)
Sikkerhedsmæssige konsekvenser ved IoT (Spring 2017)
Similarity Join using Locality Sensitive Hashing (Spring 2017)
Simulator tool to test some specific balancing issues in card games. (Spring 2017)
Skabelse og formidling af værdier i mindre NGO'er (Spring 2017)
smart city København (Spring 2017)
Smart Citys fordele & ulemper for borgerne samt kommunikation af disse (Spring 2017)
Social innovation og teknologi i udviklingslande (Spring 2017)
Social medie strategi for coop.dk/shopping (Spring 2017)
Social Play in VR (Spring 2017)
Sociale medier: Når personlige netværk bliver digitale (Spring 2017)
Socialitet i virtual reality (Spring 2017)
Sommerprojekt 1, bachelor GBI2014 (Spring 2017)
Speciale (Spring 2017)
spil AI til løsning af ukendte spil (Spring 2017)
Stakeholders perspectives on Enterprise Social Network implementation (Spring 2017)
Standardization of Open Governmental Data (Spring 2017)
Static Detection of Malicious Web Sites using Machine Learning Techniques (Spring 2017)
Sticky Art: Design af museumsoplevelser uden for museet (Spring 2017)
Strategic digital change at the Daily Information (Spring 2017)
Strategisk design af et online fællesskab i samarbejde med Coop A/S (Spring 2017)
Strategy for IKEA Food Gentofte (Spring 2017)
Structures of communication on Twitter (Spring 2017)
Stryringsmodel til udvikling af mindre IT opgaver i Danske Bank Group IT (Spring 2017)
Student-supervisor matchmaking - needs and opportunities for process optimization (Spring 2017)
Sundhedsplatformen: Re-Introducing Work Practices Surrounding Health Data (Spring 2017)
Telenor's customers' motivation for using self-service (Spring 2017)
The Blockchain and new business models (Spring 2017)
The causes of disharmony in the IT-mediated knowledge transfer processes and the reasons behind its occurrence at Truemax (Spring 2017)
The digital transformation of Danish news media: objectivity, Big Data and social networks. (Spring 2017)
The Effects of Ephemeral Photo Sharing on Snapchat (Spring 2017)
The expressive power of game mechanics (Spring 2017)
The foundations for a Blockchain concept at sea (Spring 2017)
The GIFT Project: Brugen af VR til en digital museumsoplevelse (Spring 2017)
The impact of gameplay mechanics on narrative exploration games (Spring 2017)
The Practice of Changing Practices (Spring 2017)
The Presence of the Designer in Two-player Role-playing Games (Spring 2017)
The role of technology as a tool to mediate and foster sustain-able behaviour in EnergyLab Nordhavn (Spring 2017)
The Translation of Use in Search Practices: A Case of Maxcorp (Spring 2017)
The Usage of Player Typologies in a Play-Centric Game Design Model (Spring 2017)
The use of social media in election (Spring 2017)
Thesis in Collaboration with LEGO (Spring 2017)
Tilfældets musik: Uventede anbefalinger gennem spekulativt design (Spring 2017)
To experience art in a new way (Spring 2017)
Towards an Integrated Approach to Enterprise Architecture and Information Security: A Case Study in Copenhagen Municipality (Spring 2017)
Transmedia Storytelling - SKAM (Spring 2017)
Trendsales - Skandinavien bedste online oplevelse for handel med second hand og nye modevarer (Spring 2017)
TV 2 på Instagram (Spring 2017)
Udbredelsen af UX i Alm. Brand (Spring 2017)
Unge danskeres brug af Facebook i forbindelse med tabet af en forælder (Spring 2017)
Unge og online nyheder (Spring 2017)
Unge Politiken-læsere og deres digitale nyhedsbehov (Spring 2017)
Universal Authentication and Arrangement of Communication for Watson IoT Devices (Spring 2017)
User-driven Perspective on Differential Privacy (Spring 2017)
Users perceptions of a personalized museum mobile app (Spring 2017)
Using gamification in a board game context (Spring 2017)
Using tree traversals on graph structures in F# (Spring 2017)
UX Design at Cultural Institutions (Spring 2017)
Verifying Java Programs in Eclipse using Coq (Spring 2017)
Videospil som situation En spillerforskningsorienteret model af spilanalyse (Spring 2017)
Virtual reality as designmaterial (Spring 2017)
WebAssembly (Spring 2017)
Webbrutalisme (Spring 2017)
Websleuthing på Facebook i kølvandet på Emilie Meng sagen (Spring 2017)
Websleuthing på Facebook i kølvandet på Emilie Meng sagen (Spring 2017)
Weekly scheduling model for a cleaning company, a case study (Spring 2017)
What Developers Should Know about Privacy to Meet User's Privacy Requirements (Spring 2017)
What makes a puzzle in video games: A formal approach in exploring, dissecting and creating puzzles in video games (Spring 2017)
Who s watching who? (Spring 2017)
WiredRadio: Affordances, Appropriation og Agency i Ambient Displays (Spring 2017)