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Spring 2016
Student Projects - Spring 2016
Student Projects - Spring 2016
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Spring 2024
Spring 2024 / Student Projects - Spring 2024
Spring 2024 / Thesis Projects - Spring 2024
Spring 2024 / Cross-disciplinary Courses
Spring 2024 / BSc in Software Development
Spring 2024 / MSc in Software Design
Spring 2024 / BSc in Data Science
Spring 2024 / BSc in Digital Design and Interactive Technologies
Spring 2024 / Master in IT Management
Spring 2024 / BSc in Digital Media and Design
Spring 2024 / MSc in Computer Science
Spring 2024 / MSc in Games
Spring 2024 / Separate Modules in Informatics Teaching
Spring 2024 / MSc in Digital Design and Interactive Technologies
Spring 2024 / MSc in Data Science
Spring 2024 / MSc in Digital Innovation & Management
Spring 2024 / BSc in Global Business Informatics
Autumn 2024
Autumn 2024 / Student Projects - Autumn 2024
Autumn 2024 / Cross-disciplinary Courses
Autumn 2024 / Master in IT Management
Autumn 2024 / BSc in Digital Design and Interactive Technologies
Autumn 2024 / BSc in Data Science
Autumn 2024 / BSc in Software Development
Autumn 2024 / BSc in Global Business Informatics
Autumn 2024 / MSc in Computer Science
Autumn 2024 / MSc in Digital Design and Interactive Technologies
Autumn 2024 / MSc in Digital Innovation & Management
Autumn 2024 / MSc in Data Science
Autumn 2024 / MSc in Games
Autumn 2024 / MSc in Software Design
Autumn 2024 / BSc in Digital Media and Design
Autumn 2024 / Separate Modules in Informatics Teaching
Autumn 2023
Autumn 2023 / Student Projects - Autumn 2023
Autumn 2023 / Thesis Projects - Autumn 2023
Autumn 2023 / Cross-disciplinary Courses
Autumn 2023 / Master in IT Management
Autumn 2023 / BSc in Digital Design and Interactive Technologies
Autumn 2023 / BSc in Data Science
Autumn 2023 / BSc in Software Development
Autumn 2023 / BSc in Global Business Informatics
Autumn 2023 / BSc in Digital Media and Design
Autumn 2023 / MSc in Computer Science
Autumn 2023 / MSc in Digital Design and Interactive Technologies
Autumn 2023 / MSc in Digital Innovation & Management
Autumn 2023 / MSc in Data Science
Autumn 2023 / MSc in Games
Autumn 2023 / MSc in Software Design
Autumn 2023 / MSc in Software Development
Spring 2023
Spring 2023 / Thesis Projects - Spring 2023
Spring 2023 / Student Projects - Spring 2023
Spring 2023 / Cross-disciplinary Courses
Spring 2023 / Master in IT Management
Spring 2023 / MSc in Data Science
Spring 2023 / BSc in Digital Design and Interactive Technologies
Spring 2023 / BSc in Digital Media and Design
Spring 2023 / MSc in Digital Design and Interactive Technologies
Spring 2023 / MSc in Software Design
Spring 2023 / BSc in Software Development
Spring 2023 / BSc in Data Science
Spring 2023 / MSc in Digital Innovation & Management
Spring 2023 / MSc in Computer Science
Spring 2023 / MSc in Games
Spring 2023 / BSc in Global Business Informatics
Spring 2023 / Separate Modules in Informatics Teaching
Autumn 2022
Autumn 2022 / Thesis Projects - Autumn 2022
Autumn 2022 / Student Projects - Autumn 2022
Autumn 2022 / MSc in Data Science
Autumn 2022 / Master in IT Management
Autumn 2022 / BSc in Digital Design and Interactive Technologies
Autumn 2022 / BSc in Data Science
Autumn 2022 / BSc in Global Business Informatics
Autumn 2022 / BSc in Digital Media and Design
Autumn 2022 / BSc in Software Development
Autumn 2022 / Qualification Process for Master in IT Leadership and Management
Autumn 2022 / MSc in Computer Science
Autumn 2022 / Cross-disciplinary Courses
Autumn 2022 / MSc in Digital Design and Interactive Technologies
Autumn 2022 / MSc in Digital Innovation & Management
Autumn 2022 / MSc in Games
Autumn 2022 / MSc in Software Design
Autumn 2022 / MSc in Software Development
Spring 2022
Spring 2022 / Student Projects - Spring 2022
Spring 2022 / Thesis Projects - Spring 2022
Spring 2022 / Master in IT Management
Spring 2022 / MSc in Data Science
Spring 2022 / Qualification Process for Master in IT Leadership and Management
Spring 2022 / BSc in Data Science
Spring 2022 / Cross-disciplinary Courses
Spring 2022 / BSc in Digital Design and Interactive Technologies
Spring 2022 / BSc in Digital Media and Design
Spring 2022 / MSc in Software Design
Spring 2022 / Master in Software Engineering
Spring 2022 / MSc in Digital Design and Interactive Technologies
Spring 2022 / BSc in Software Development
Spring 2022 / MSc in Digital Innovation & Management
Spring 2022 / MSc in Computer Science
Spring 2022 / MSc in Games
Spring 2022 / BSc in Global Business Informatics
Spring 2022 / Separate Modules in Informatics Teaching
Autumn 2021
Autumn 2021 / BSc in Data Science
Autumn 2021 / BSc in Digital Design and Interactive Technologies
Autumn 2021 / BSc in Digital Media and Design
Autumn 2021 / BSc in Global Business Informatics
Autumn 2021 / BSc in Software Development
Autumn 2021 / Cross-disciplinary Courses
Autumn 2021 / Master in IT Management
Autumn 2021 / MSc in Computer Science
Autumn 2021 / MSc in Data Science
Autumn 2021 / MSc in Digital Design and Communication
Autumn 2021 / MSc in Digital Design and Interactive Technologies
Autumn 2021 / MSc in Digital Innovation & Management
Autumn 2021 / MSc in Games
Autumn 2021 / MSc in Software Design
Autumn 2021 / MSc in Software Development
Autumn 2021 / Qualification Process for Master in IT Leadership and Management
Autumn 2021 / Student Projects - Autumn 2021
Autumn 2021 / Thesis Projects - Autumn 2021
Spring 2021
Spring 2021 / BSc in Data Science
Spring 2021 / Bachelor of Science in Digital Design and Interactive Technologies
Spring 2021 / Bachelor of Science in Digital Media and Design
Spring 2021 / Bachelor of Science in Global Business Informatics
Spring 2021 / Bachelor of Science in Software Development
Spring 2021 / Cross-disciplinary Courses
Spring 2021 / Master of IT (IT Leadership and Management)
Spring 2021 / Master of IT (Software Engineering)
Spring 2021 / Master of Science in Computer Science
Spring 2021 / Master of Science in Information Technology (Digital Design and Communication)
Spring 2021 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Spring 2021 / Master of Science in Information Technology (Digital Innovation and Management)
Spring 2021 / Master of Science in Information Technology (Games)
Spring 2021 / Master of Science in Information Technology (Software Design)
Spring 2021 / Qualification Process for Master in IT Leadership and Management
Spring 2021 / Student Projects - Spring 2021
Spring 2021 / Thesis Projects - Spring 2021
Autumn 2020
Autumn 2020 / Bachelor of Science in Data Science
Autumn 2020 / Bachelor of Science in Digital Design and Interactive Technologies
Autumn 2020 / Bachelor of Science in Digital Media and Design
Autumn 2020 / Bachelor of Science in Global Business Informatics
Autumn 2020 / Bachelor of Science in Software Development
Autumn 2020 / Cross-disciplinary Courses
Autumn 2020 / Master of IT (IT Leadership and Management)
Autumn 2020 / Master of IT (Software Engineering)
Autumn 2020 / Master of Science in Information Technology (Digital Design and Communication)
Autumn 2020 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Autumn 2020 / Master of Science in Information Technology (Digital Innovation and Management)
Autumn 2020 / Master of Science in Information Technology (Games)
Autumn 2020 / Master of Science in Information Technology (Software Design)
Autumn 2020 / Master of Science in Information Technology (Software Development)
Autumn 2020 / Qualification Process for Master in IT Leadership and Management
Autumn 2020 / Student Projects - Autumn 2020
Autumn 2020 / Thesis Projects - Autumn 2020
Spring 2020
Spring 2020 / Bachelor of Science in Data Science
Spring 2020 / Bachelor of Science in Digital Design and Interactive Technologies
Spring 2020 / Bachelor of Science in Digital Media and Design
Spring 2020 / BSc in Global Business Informatics
Spring 2020 / Bachelor of Science in Software Development
Spring 2020 / Cross-diciplinary Courses
Spring 2020 / Master of IT (IT Leadership and Management)
Spring 2020 / Master of IT (Software Engineering)
Spring 2020 / Master of Science in Computer Science
Spring 2020 / Master of Science in Information Technology (Digital Design and Communication)
Spring 2020 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Spring 2020 / Master of Science in Information Technology (Digital Innovation and Management)
Spring 2020 / Master of Science in Information Technology (Games)
Spring 2020 / Master of Science in Information Technology (Software Design)
Spring 2020 / MSc Software Development
Spring 2020 / Qualification Process for Master in IT Leadership and Management
Spring 2020 / Student Projects - Spring 2020
Spring 2020 / Test programme
Spring 2020 / Thesis Projects - Spring 2020
Autumn 2019
Autumn 2019 / Bachelor in Data Science
Autumn 2019 / Bachelor in Digital Design and Interactive Technologies
Autumn 2019 / Bachelor of Science in Digital Media and Design
Autumn 2019 / Bachelor of Science in Global Business Informatics
Autumn 2019 / Bachelor of Science in Software Development
Autumn 2019 / Cross-disciplinary Courses
Autumn 2019 / Master in Information Technology (Digital Innovation & Management)
Autumn 2019 / Master of IT (IT Leadership and Management)
Autumn 2019 / Master of IT (Software Engineering)
Autumn 2019 / Master of Science in Computer Science
Autumn 2019 / Master of Science in Information Technology (Digital Design and Communication)
Autumn 2019 / Master of Science in Information Technology (Digital Design and Interactive Technologies)
Autumn 2019 / Master of Science in Information Technology (Games)
Autumn 2019 / Master of Science in Information Technology (Software Design)
Autumn 2019 / MSc Software Development
Autumn 2019 / Qualification Process for Master in IT Leadership and Management
Autumn 2019 / Student Projects - Autumn 2019
Autumn 2019 / Thesis Projects - Autumn 2019
Spring 2019
Spring 2019 / Bachelor in Data Science
Spring 2019 / Bachelor in Digital Design and Interactive Technologies
Spring 2019 / Bachelor in Digital Media and Design
Spring 2019 / Bachelor in Global Business Informatics
Spring 2019 / Bachelor in Software Development
Spring 2019 / M.Sc. in IT, Computer Science
Spring 2019 / M.Sc. in IT, Digital Design and Communication
Spring 2019 / M.Sc. in IT, Digital Design and Interactive Technologies
Spring 2019 / M.Sc. in IT, Digital Innovation & Management
Spring 2019 / M.Sc. in IT, Games
Spring 2019 / M.Sc. in IT, Software Development and Technology
Spring 2019 / Master in IT Leadership and Management
Spring 2019 / Master in IT, Software Engineering
Spring 2019 / Qualification Process for Master in IT Leadership and Management
Spring 2019 / Student Projects - Spring 2019
Spring 2019 / Thesis Projects - Spring 2019
Autumn 2018
Autumn 2018 / Bachelor in Data Science
Autumn 2018 / Bachelor in Digital Design and Interactive Technologies
Autumn 2018 / Bachelor in Digital Media and Design
Autumn 2018 / Bachelor in Global Business Informatics
Autumn 2018 / Bachelor in Software Development
Autumn 2018 / M.Sc. in IT, Computer Science
Autumn 2018 / M.Sc. in IT, Digital Design and Communication
Autumn 2018 / M.Sc. in IT, Digital Design and Interactive Technologies
Autumn 2018 / M.Sc. in IT, Digital Innovation & Management
Autumn 2018 / M.Sc. in IT, Games
Autumn 2018 / M.Sc. in IT, Software Development and Technology
Autumn 2018 / Master in IT Leadership and Management
Autumn 2018 / Master in IT, Software Engineeringt
Autumn 2018 / Qualification Process for Master in IT Leadership and Management
Autumn 2018 / Student Projects - Autumn 2018
Autumn 2018 / Thesis Projects - Autumn 2018
Spring 2018
Spring 2018 / Bachelor in Data Science
Spring 2018 / Bachelor in Digital Media and Design
Spring 2018 / Bachelor in Global Business Informatics
Spring 2018 / Bachelor in Software Development
Spring 2018 / M.Sc. in IT, Digital Design and Communication
Spring 2018 / M.Sc. in IT, Digital Innovation & Management
Spring 2018 / M.Sc. in IT, Games
Spring 2018 / M.Sc. in IT, Software Development and Technology
Spring 2018 / Master in IT Leadership and Management
Spring 2018 / Master in IT, Interaction Design
Spring 2018 / Master in IT, Software Engineering
Spring 2018 / Qualification Process for Master in IT Leadership and Management
Spring 2018 / Student Projects - Spring 2018
Spring 2018 / Thesis Projects - Spring 2018
Autumn 2017
Autumn 2017 / Bachelor in Data Science
Autumn 2017 / Bachelor in Digital Media and Design
Autumn 2017 / Bachelor in Global Business Informatics
Autumn 2017 / Bachelor in Software Development
Autumn 2017 / Diploma in IT, Diploma
Autumn 2017 / M.Sc. in IT, Digital Design and Communication
Autumn 2017 / M.Sc. in IT, Digital Innovation & Management
Autumn 2017 / M.Sc. in IT, Games
Autumn 2017 / M.Sc. in IT, Software Development and Technology
Autumn 2017 / Master in IT Leadership and Management
Autumn 2017 / Master in IT, Interaction Design
Autumn 2017 / Master in IT, Software Engineering
Autumn 2017 / Qualification Process for Master in IT Leadership and Management
Autumn 2017 / Student Projects - Autumn 2017
Autumn 2017 / Thesis Projects - Autumn 2017
Spring 2017
Spring 2017 / Bachelor in Digital Media and Design
Spring 2017 / Bachelor in Global Business Informatics
Spring 2017 / Bachelor in Software Development
Spring 2017 / Diploma in IT, Diploma
Spring 2017 / M.Sc. in IT, Digital Design and Communication
Spring 2017 / M.Sc. in IT, Digital Innovation & Management
Spring 2017 / M.Sc. in IT, Games
Spring 2017 / M.Sc. in IT, Software Development and Technology
Spring 2017 / Master in IT Leadership and Management
Spring 2017 / Master in IT, Interaction Design
Spring 2017 / Master in IT, Software Engineering
Spring 2017 / Qualification Process for Master in Interaction Design
Spring 2017 / Qualification Process for Master in IT Leadership and Management
Spring 2017 / Qualification Process for Master in Software Engineering
Spring 2017 / Student Projects - Spring 2017
Spring 2017 / Thesis Projects - Spring 2017
Autumn 2016
Autumn 2016 / Bachelor in Digital Media and Design
Autumn 2016 / Bachelor in Global Business Informatics
Autumn 2016 / Bachelor in Software Development
Autumn 2016 / Diploma in IT, Diploma
Autumn 2016 / M.Sc. in IT, Digital Design and Communication
Autumn 2016 / M.Sc. in IT, Digital Innovation & Management
Autumn 2016 / M.Sc. in IT, Games
Autumn 2016 / M.Sc. in IT, Software Development and Technology
Autumn 2016 / Master in IT Leadership and Management
Autumn 2016 / Master in IT, Interaction Design
Autumn 2016 / Master in IT, Software Engineering
Autumn 2016 / Qualification Process for Master in Interaction Design
Autumn 2016 / Qualification Process for Master in IT Leadership and Management
Autumn 2016 / Qualification Process for Master in Software Engineering
Autumn 2016 / Student Projects - Autumn 2016
Autumn 2016 / Thesis Projects - Autumn 2016
Spring 2016
Spring 2016 / Bachelor in Digital Media and Design
Spring 2016 / Bachelor in Global Business Informatics
Spring 2016 / Bachelor in Software Development
Spring 2016 / M.Sc. in IT, Digital Design and Communication
Spring 2016 / M.Sc. in IT, Digital Innovation & Management
Spring 2016 / M.Sc. in IT, Games
Spring 2016 / M.Sc. in IT, Software Development and Technology
Spring 2016 / Master in IT Leadership and Management
Spring 2016 / Master in IT, Interaction Design
Spring 2016 / Master in IT, Software Engineering
Spring 2016 / Qualification Process for Master in IT Leadership and Management
Spring 2016 / Student Projects - Spring 2016
Spring 2016 / Thesis Projects - Spring 2016
Autumn 2015
Autumn 2015 / Bachelor in Digital Media and Design
Autumn 2015 / Bachelor in Global Business Informatics
Autumn 2015 / Bachelor in Software Development
Autumn 2015 / Diploma in IT, Diploma
Autumn 2015 / M.Sc. in IT, Digital Design and Communication
Autumn 2015 / M.Sc. in IT, Digital Innovation & Management
Autumn 2015 / M.Sc. in IT, Games
Autumn 2015 / M.Sc. in IT, Software Development and Technology
Autumn 2015 / Master in IT Leadership and Management
Autumn 2015 / Master in IT, Interactive Design
Autumn 2015 / Master in IT, Software Engineering
Autumn 2015 / Student Projects - Autumn 2015
Autumn 2015 / Thesis Projects - Autumn 2015
Spring 2015
Spring 2015 / Bachelor in Digital Media and Design
Spring 2015 / Bachelor in Global Business Informatics
Spring 2015 / Bachelor in Software Development
Spring 2015 / M.Sc. in IT, Digital Design and Communication
Spring 2015 / M.Sc. in IT, Digital Innovation & Management
Spring 2015 / M.Sc. in IT, Games
Spring 2015 / M.Sc. in IT, Software Development and Technology
Spring 2015 / Master in IT Leadership and Management
Spring 2015 / Master in IT, Interactive Design
Spring 2015 / Master in IT, Software Engineering
Spring 2015 / Student Projects - Spring 2015
Spring 2015 / Thesis Projects - Spring 2015
Autumn 2014
Autumn 2014 / Bachelor in Digital Media and Design
Autumn 2014 / Bachelor in Global Business Informatics
Autumn 2014 / Bachelor in Software Development
Autumn 2014 / M.Sc. in IT, Digital Design and Communication
Autumn 2014 / M.Sc. in IT, Digital Innovation & Management
Autumn 2014 / M.Sc. in IT, E-Business
Autumn 2014 / M.Sc. in IT, Games
Autumn 2014 / M.Sc. in IT, Software Development and Technology
Autumn 2014 / M.Sc. in IT, Software Development and Technology / Project Cluster
Autumn 2014 / Master in IT Leadership and Management
Autumn 2014 / Master in IT, Interactive Design
Autumn 2014 / Master in IT, Software Engineering
Autumn 2014 / Student Projects - Autumn 2014
Autumn 2014 / Thesis Projects - Autumn 2014
Spring 2014
Spring 2014 / Bachelor in Digital Media and Design
Spring 2014 / Bachelor in Global Business Informatics
Spring 2014 / Bachelor in Software Development
Spring 2014 / M.Sc. in IT, Digital Design and Communication
Spring 2014 / M.Sc. in IT, Digital Innovation and Management
Spring 2014 / M.Sc. in IT, E-Business
Spring 2014 / M.Sc. in IT, Games
Spring 2014 / M.Sc. in IT, Software Development and Technology
Spring 2014 / Master in IT Leadership and Management
Spring 2014 / Master in IT, Interactive Design
Spring 2014 / Master in IT, Software Construction
Spring 2014 / Student Projects - Spring 2014
Spring 2014 / Thesis Projects - Spring 2014
Autumn 2013
Autumn 2013 / Bachelor in Digital Media and Design
Autumn 2013 / Bachelor in Global Business Informatics
Autumn 2013 / Bachelor in Software Development
Autumn 2013 / M.Sc. in IT, Digital Design and Communication
Autumn 2013 / M.Sc. in IT, Digital Innovation and Management (E-Business)
Autumn 2013 / M.Sc. in IT, E-Business
Autumn 2013 / M.Sc. in IT, Games
Autumn 2013 / M.Sc. in IT, Software Development and Technology
Autumn 2013 / Master in IT Leadership and Management
Autumn 2013 / Master in IT, Interactive Design
Autumn 2013 / Master in IT, Software Construction
Autumn 2013 / Student Projects - Autumn 2013
Autumn 2013 / Thesis Projects - Autumn 2013
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Spring 2025
Spring 2025 / Cross-disciplinary Courses
Spring 2025 / MSc in Computer Science
Spring 2025 / MSc in Software Design
Spring 2025 / BSc in Software Development
Spring 2025 / BSc in Data Science
Spring 2025 / BSc in Digital Design and Interactive Technologies
Spring 2025 / Master in IT Management
Spring 2025 / BSc in Digital Media and Design
Spring 2025 / MSc in Games
Spring 2025 / Separate Modules in Informatics Teaching
Spring 2025 / MSc in Data Science
Spring 2025 / MSc in Digital Innovation & Management
Spring 2025 / BSc in Global Business Informatics
Spring 2025 / MSc in Digital Design and Interactive Technologies
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Det er sådan et frø, som man sår med spørgsmålet, og så blomstrer der en samtale med spændende informationer op af det : Hverdagsinformationssøgning på Facebook (Spring 2016)
"Jeg kan tolerere alt undtagen de andre" - Et kig på et kontroversielt online-community, deres selvopfattelse og måden de bliver betragtet på udefra. (Spring 2016)
"Kan et design være et kompromis? - Forhandlinger af design til at understøtte en innovation i Rebel Foods Aktør-Netværk (Spring 2016)
(Digital) videnskonstruktion (Spring 2016)
#BrusselsIsLockdown on Twitter (Spring 2016)
15-ECTS version of the course "Robots and Artificial Life" (GAER (Spring 2016)
a compiler for uvis expressions (Spring 2016)
A computer game made simpler through invisible attention grabbing cues shown on desktop display (Spring 2016)
A Crochet Pattern Authoring Tablet Application with 3D-Touch (Spring 2016)
A Framework for Live Maps and Living Maps (Spring 2016)
A low-cost eye-tracking device to provide extra functionality and independence to patients with advanced symptoms of AL (Spring 2016)
A study of the horror genre in Video Games (Spring 2016)
A Typological study of NPC influence on the player's choices in video games. (Spring 2016)
Action research applied - improvement of software testing process (Spring 2016)
AdaptBLE - Personalized space configuration (Spring 2016)
Adapting Agent Behavior with Shared Encapsulated Modular NEAT by Evolving Artificial Neural Networks in a Real-Time Game Simulation (Spring 2016)
Addressing missing check-outs in a public transportation system: A case study in designing behavioural change with persuasive technology (Spring 2016)
Adopting the Internet of Things: Challenges and Barriers in the Danish Healthcare Sector (Spring 2016)
Æstetisk iscenesættelse på Instagram (Spring 2016)
Æstetiske virkemidler med video og projektor mapping (Spring 2016)
Afholdelse af interviews til understøttelse af empirisk analyse (Spring 2016)
Afholdelse af interviews til understøttelse af empirisk analyse (Spring 2016)
Agents with Flawed Learning as a Game Mechanic (Spring 2016)
Agenturers rolle i sociale netværk - en undersøgelse af koncertagenturers strategiske muligheder på Facebook (Spring 2016)
Agile/Scrum in the financial industry (Spring 2016)
AIME - A Collective Inquiry (Spring 2016)
Alternative Politiske Standarder: En ny gennemsigtighed (Spring 2016)
An analysis on how Uber shapes the private transportation industry in Copenhagen (Spring 2016)
An ethnographic study of the situated use of gpg within the ITU (Spring 2016)
An Examination of the Lean Startup s Alignment and Applicability in Real World Scenarios (Spring 2016)
An Investigation of Business Process Modeling (Spring 2016)
Analysis and implementation of incremental garbage collection algorithms (Spring 2016)
Android mobil applikation for borgere med KOL (Spring 2016)
Anvendelse af Emotional Design i et redesign af en ejendomsmæglervirksomheds hjemmeside (Spring 2016)
Application of Interaction Design theory to visual presentation of products in an online store (Spring 2016)
Applying Evolutionary Neural Turing Machines to Reinforcement Learning Tasks (Spring 2016)
Approximate Range Emptiness in 2 dimensional space (2D-ARE) (Spring 2016)
Architecting an Ambidextrous Enterprise: Exploration and Exploitation in a Volatile Market (Spring 2016)
Architecture in an agile context. A case study. (Spring 2016)
Artificial intelligence for the board game Quarto (Spring 2016)
Artificial intelligence in the health care system: IBM Watson- health (Spring 2016)
ASSET - Beredskab og effektiv kommunikation ved pandemier (Spring 2016)
At the MantiCore - businessplan (Spring 2016)
Audio design case: SKYLD (Spring 2016)
Autonomous Phenotype Development in Artificial Morphological Evolution (Spring 2016)
Avatar Control and Character Complexity: Defining and Typologizing Character Autonomy (Spring 2016)
Bachelor Project - Inbound Marketing: Why is SEO not enough? (Spring 2016)
Bachelor Project (Spring 2016)
Bachelor Project (Spring 2016)
Bachelorprojekt (Spring 2016)
Bachelorprojekt (Spring 2016)
Bachelorprojekt (Spring 2016)
Bæredygtig service til efterladte cykler i København (Spring 2016)
Balancing Civilization Maps Generated From Real World Data (Spring 2016)
Becoming surveillable: A study on UNHCR's practice of iris-enrolling refugees in Jordan (Spring 2016)
Bevægelse i folkeskolen - digitale rammer til integration af bevægelse i udskolingen (Spring 2016)
Bevaring af digitale interaktive installationer (Spring 2016)
Biblioteket på SoMe (Spring 2016)
Big data and categorisation of people (Spring 2016)
Blockchain as a catalyst for change in banking (Spring 2016)
Blockchain in governance of open innovation and sponsorships (Spring 2016)
Blockchain: Changing financial institutions and NGOs (Spring 2016)
Brandrelateret engagement på Instagram (Spring 2016)
Brugen af Lesson Learned i projekter hos Novozymes (Spring 2016)
Brugerdrevne metoder med brugere ramt af psykiske lidelser (Spring 2016)
Brugerinddragelse hos Kiddly.dk (Spring 2016)
Brugerinvolvering til skabelsen af en service for kreative entreprenører (Spring 2016)
Brugerinvolvering under #DRdinstemme (Spring 2016)
Brugeroplevelsesindeks (Spring 2016)
Brugertest af børn med adfærdsforstyrrelse (ADHD). (Spring 2016)
Brugertilfredshed med nye IT produkter og tjenester (Spring 2016)
Building a digital organization (Spring 2016)
Business opportunities in facilitating peer-to-peer-based services (Spring 2016)
C6 - Copenhagen Comprehensive Collection Classes with Contracts for C# (Spring 2016)
Can you improve efficiency by introduce Quality Assurance and Quality Control in a Service Transition Organization? (Spring 2016)
Capabilities of Generative Adversarial Networks (Spring 2016)
Case studie i hvordan Koncern IT understøtter sygehusene i Region Sjællands behov for digitalisering (Spring 2016)
Case study - Web based business analytics dashboard for Vaavud (Spring 2016)
Case study- How can Trustpilot attract more female developers? (Spring 2016)
Casestudier i praktisk web crawling hos Infare Solutions (Spring 2016)
Changes in organisational structure in 3Shape A/S. (Spring 2016)
CIMT fremtidige rolle og organisering (Spring 2016)
Citizen Science and Data (Spring 2016)
Classroom Response Systems in IT classes (Spring 2016)
Cloud Computing in the Financial Sector (Spring 2016)
Cloud computing som distributionsplatform for ESRI-software (Spring 2016)
Cloud på CIO ens agenda (Spring 2016)
Collaboration in the Danish Financial Sector - From the perspective of the sector s project and system governance partner, e-nettet A/S (Spring 2016)
Combining tangible user interface with gaze-interaction for ALS healthcare system (Spring 2016)
Comby - Projektoptimering (Spring 2016)
Comparing traditional data mining and evolutionary data mining (Spring 2016)
Computer Vision til EvoBotten (Spring 2016)
Consensus in peer-to-peer systems (Spring 2016)
Consensus of History in Distributed DCR Graphs (Spring 2016)
Continous code quality inspection in agile environment- A case study (Spring 2016)
Continuous Improvement of Motion Detection Classification for City Data Exchange Journey Insight App (Spring 2016)
Cooperation and knowledge in Serio Media (Spring 2016)
Copenhagen Airport's Information System Design (Spring 2016)
CREATIF - A New Interactive Printing Technology (Spring 2016)
Creating above average returns in Flügger farver (Spring 2016)
Creating above average returns in Flügger farver (Spring 2016)
Crowd game design (Spring 2016)
CTDictionary: A Non-Blocking Binary Search Tree with Constant Time Snapshots (Spring 2016)
Dadiu (Spring 2016)
Dadiu (Spring 2016)
Dadiu (Spring 2016)
DADIU 2015 Graduation Game (Spring 2016)
DADIU 2015 Mini Game 1 (Spring 2016)
DADIU 2015 Mini Game 2 (Spring 2016)
Dansk/engelsk sproglig faktor ved offshore outsourcing af softwareudvikling til dansk, offentlig kunde (Spring 2016)
Data as Intelligence - A Study of Business Intelligence as Decision Support (Spring 2016)
Data Safe - An exploratory project in online personal data privacy (Spring 2016)
Database Tuning Experiments on New Systems and Platforms (Spring 2016)
Datafligt - Optimering af hjemmeside ud fra brugerundersøgelser (Spring 2016)
De digitale delebørn - Muligheder og udfordringer ved at designe til en sårbar kontekst (Spring 2016)
Deconstructing Omnichannel: Data-Driven Decision-Making in Retail Marketing (Spring 2016)
Deconstructing Trust through Airbnb (Spring 2016)
Defining methods and techniques to make business protocols understandable for end users (Spring 2016)
Deletjeneste for kæledyr fra et servicedesign perspektiv (Spring 2016)
Den ambidekstrale IT-organisation (Spring 2016)
Den danske magtelites tilstedeværelse på sociale netværkssider (Spring 2016)
Den interaktive drømmegavl? (Spring 2016)
Den Kreative Klasse: Programmering og kreativitet i en Folkeskolekontekst (Spring 2016)
Den Tidlige Industri (Spring 2016)
Design af løsninger til sygdomspleje af børn i hjemmet (Spring 2016)
Design af wearables (kropsbåren teknologi) til unge type 1-diabetikere (Spring 2016)
Design Language - a strategic business tool (Spring 2016)
Design, implement and test concurrent versions of the C5 collection classes for .NET (Spring 2016)
Designerens nye rolle (Spring 2016)
Designing for personal data experience: Communicating air quality in the city (Spring 2016)
Det digitale læserum - En designundersøgelse af nye interaktionsformer for digital læsning (Spring 2016)
Determining Body Orientation of Motorically Impaired Persons in Wheelchairs Using Bluetooth LE (Spring 2016)
Developing a Drupal 8 module for integration with Amazon CloudSearch (Spring 2016)
Developing a pH module for the Evobot (Spring 2016)
Developing an iOS app with reactive programming (Spring 2016)
Developing capabilities to govern and operate a fluctuating demand environment (Spring 2016)
Developing empathy with location-based narratives (Spring 2016)
Development of calibration-free eye-gaze-interaction system for paralysed ALS patients (Spring 2016)
Development of map navigation app for tourists (Spring 2016)
Digital facilitering af lokale fødevarer til forbrugeren (Spring 2016)
Digital facilitering af lokale fødevarer til forbrugeren (Spring 2016)
digital governance, management and accountability (Spring 2016)
Digital innovation i den danske modebranche (Spring 2016)
Digital Innovation i Sydkorea (Spring 2016)
Digital kommunikation som motivator for mødet med det traditionelle, fysiske museumsrum (Spring 2016)
Digital Patina (Spring 2016)
Digital signatur (Spring 2016)
Digitalisering af folkeskolen - Bring your own device (Spring 2016)
Digtial facilitation of local food to the consumer (Spring 2016)
Discourse Machine (Spring 2016)
Do you see me? Ecological Displacement in the field of visual representations of climate change (Spring 2016)
DR Ultras brug af sociale medier under Sommer Summarum 2016 (Spring 2016)
Dynamic elements in massively multiplayer online games (Spring 2016)
EA and Innovation (Spring 2016)
Effect of emotions in knowledge exchange between users of enterprise social media (Spring 2016)
Efficient Querying of Entity-Attribute-Value Modeled Data (Spring 2016)
eHealth & Open Innovation (Spring 2016)
En alternativ donationsløsning - Et designprojekt, der gentænker digitale donationer (Spring 2016)
En ny rolle for den grafiske designer - inddragelse af co-design i en grafisk designproces (Spring 2016)
En start-up (Spring 2016)
En start-up-praksis i et designteoretisk perspektiv (Spring 2016)
En udforskning af mulighederne for at inkludere udenforstående i virtual reality oplevet gennem elektroniske briller. (Spring 2016)
En undersøgelse af brugen af telepresence i sociale situationer på en moderne arbejdsplads. (Spring 2016)
en værktøjskasse i menneskecentreretdesign metoder for ITU (Spring 2016)
Enterprise Architecture (Spring 2016)
Enterprise Architecture at SAP (Spring 2016)
Enterprise Social Networks at Arla Foods (Spring 2016)
Entersprise arkitektur og strategisk ledelse (Spring 2016)
Er I overhovedet ægte? Musik og identitet i den digitale tidsalder. (Spring 2016)
eSports: Fordele og ulemper ved brugen af rigtige navne i stedet for gamertags (Spring 2016)
Event planning i et Service Design perspektiv: Analyse af backstageprocesser samt kundetilfredshed hos EventForce. (Spring 2016)
Exploring and analyzing DLGs inner-workings and customer satisfaction data. (Spring 2016)
Exploring Facebook ego networks (Spring 2016)
Exploring the design space and technical challenges of Procedural Content Generation integration in hybrid games. (Spring 2016)
Exploring the value of digital innovation based service in a museum institution (Spring 2016)
Eye-tracking Interaction. An Exploration of New Game Design Spaces (Spring 2016)
Fablabs muligheder - En analyse af Fablab som læringsrum (Spring 2016)
Facebook as a News Media Platform - A Case Study of DR News' Use of Facebook (Spring 2016)
Fællesskabet online (Spring 2016)
Final project at DADIU (Spring 2016)
Forandring i Sopra Steria Danmark (Spring 2016)
Forandring i Sopra Steria Danmark (Spring 2016)
Forandring, ledelse og digitalisering i den danske folkeskole (Spring 2016)
Forandringsledelse og Implementering (Spring 2016)
Forecasting episodes for patients suffering from bipolar disorder (Spring 2016)
Formidling af solråd til børn for kræftens bekæmpelse (Spring 2016)
From hyper-connectivity to no-connectivity - How does a sudden change in social media availability affect users and their behaviors? (Spring 2016)
FRP implementation of DCR graphs (Spring 2016)
Fruit fly printer picture recognition (Spring 2016)
Fusion mellem IDA og Mediehuset Ingeniøren i et EA og forandringsledelsesperspektiv (Spring 2016)
Globalt distribueret arbejde (Spring 2016)
Glyptoteket + Digital = ? - En undersøgelse af Instagram som en del af museumsbesøget på Glyptoteket (Spring 2016)
Gruppedynamik blandt gamere (Spring 2016)
Happy IT (Spring 2016)
Heat (Spring 2016)
Help with communication between commune branches in Nordfyns Kommune with focus on the digitalization waves (Spring 2016)
Heuristic Approach in Quality Assurance in game development (Spring 2016)
Hjemmeside til virksomhed med fokus på brugbarhed og søgemaskineoptimering (Spring 2016)
How LiquidFeedback can help facilitate the establishment of a worker-cooperative (Spring 2016)
Human guidet real time evolution of neural networks (Spring 2016)
Hvad koster det, der er gratis? (Spring 2016)
Hverdagspirater - En brugerundersøgelse af når TV et rykker online (Spring 2016)
Hvilken IT organisering giver Coop en konkurrencemæssig fordel (Spring 2016)
Hvor godt understøtter it-governance værdiskabelse i virksomheden? (Spring 2016)
Hybrider i det Antropocæne - en analyse af Agnes Meyer-Brandis og Gilberto Esparzas kunstværker (Spring 2016)
ICT implementation and its impact in developing countries (Spring 2016)
Identificering af designmuligheder (Spring 2016)
Identitetsdannelse gennem leg og oplevelser i byrummet (Spring 2016)
IMA Read, det intelligente studierum for universitetsstuderende (Spring 2016)
Immersive Materials: a material exploration of the relationship between humans and the environment (Spring 2016)
Implementering af IT-systemer. (Spring 2016)
Implementering og forankring af IT-systemer (Spring 2016)
Implementing scalability and security features for the first development cycles of a web application (Spring 2016)
Improving agile development process (Spring 2016)
Improving Digital Information Services in Tourism: The Case of VisitAarhus (Spring 2016)
Incorporating environment interactions and dynamic adjustments of player mechanics in online team battle games (Spring 2016)
Industry 4.0 - How Big Data and Predictive Maintenance empower the servitization of manufacturing (Spring 2016)
Information Technology in Elder Care (Spring 2016)
Initiating a commercial open source digital platform (Spring 2016)
Innovation & Mangement in DR (Spring 2016)
Innovation and Technology (Spring 2016)
Instagram Annoncering (Spring 2016)
Integrating user experience design with an agile development process in a small software development company (Spring 2016)
Interacting with Large Public Restrooms - researching transitions and designing for experiences (Spring 2016)
Internationalization tool for companies exporting digital product together with the Ministry of foreign affairs (Spring 2016)
Internet Post-Snowden: Re-establishing privacy (Spring 2016)
Internship - Lucus (Spring 2016)
Investigation of lead process in Milestone (Spring 2016)
IT Governance i en kompleks koncern (Spring 2016)
IT Process Improvement in Supply Chain (Spring 2016)
IT standardisering og interoperabilitet (Spring 2016)
IT Strategy for Rezidor Hotel Group (Spring 2016)
IT-porteføljestyringen i en større organisation (Spring 2016)
IT-readiness og ledelsens indflydelse på IT i mellemstor virksomhed (Spring 2016)
IT-readiness og ledelsens indflydelse på IT i mellemstor virksomhed (Spring 2016)
IT-støtte til genoptræning af hjerneskadede (Spring 2016)
It's 'only' your data: What happens when users give away their personal data? (Spring 2016)
Java Programming - Project (Spring 2016)
Kan man skabe et koncept, der kan kortlægge den enkelte medarbejderes arbejds motivationstype? (Spring 2016)
Keeping the promise to the crowds. An exploratory study about the life of projects after successful crowdfunding campaigns (Spring 2016)
KMD's Cloud Initiative (Spring 2016)
Københavner-skyderierne på de sociale medier (Spring 2016)
Komparativt case studie af Smart Cities-begrebet (Spring 2016)
Konceptudvikling med VEGA (Spring 2016)
Kontraktstyring og samarbejdsrelationer for it-drift ved statstlig sourcing (Spring 2016)
Kulturens indflydelse på globalt distribueret arbejde (Spring 2016)
Kulturforandring i en moden organisation (Spring 2016)
Kunden har (ikke) altid ret (Spring 2016)
kUNGst - Digital formidling der engagere unge i kunsten (Spring 2016)
Kunstfonden og samarbejde om et større interaktivt kunstværk i det offentlige rum. (Spring 2016)
Læring gennem kreativ medieproduktion: En netnografisk undersøgelse af online tutorials som læringsressourcer og kreativ praksis, 2-3 eksempler. (Spring 2016)
Larp-In-A-Box - A Playcentric Approach to Beginner-Friendly Larp Design (Spring 2016)
Launching process in the mobile application industry (Spring 2016)
Lean i et sourcing perspektiv (Spring 2016)
LEAN Management (Spring 2016)
Legitimitet og effektivitet (Spring 2016) (Spring 2016)
Lines speciale (Spring 2016)
Linkable Spontaneous Anonymous Group Signature Electronic Voting Protocol using Hardware Security Module (Spring 2016)
Linking tickets in a support system (Spring 2016)
LiTra: An introduction of lightweight transformations to .NET (Spring 2016)
Long term memory in Artificial Neural Networks (Spring 2016)
Management Challenges in Emerging Businesses (Spring 2016)
Managing innovation in Oticon (Spring 2016)
Managing IT Architectures: (Spring 2016)
Market influence on the academic IT reserach process (Spring 2016)
Master's Thesis: Culture and canon: Fan culture and agency in a transmedia story world (Spring 2016)
Microservice Architecture (Spring 2016)
Microservices with Jolie: an Evaluation at the Capital Markets Department in Nordea Bank Denmark (Spring 2016)
Mixed-Initiative Map Editor for Civilization (Spring 2016)
Mommy blogs og social identitet (Spring 2016)
Monetization and Engagement in Freemium Games (Spring 2016)
Motion-sensing game tools and player involvement. (Spring 2016)
Motivation af brugere i et citizen science-projekt (Spring 2016)
Motivation på arbejdspladsen (Spring 2016)
Multitasking Game Agents ved brug af Single Unit Pattern Generators (Spring 2016)
Navigating the Silent Encounter: Avatar Interactions in the Virtual Face-to-Face (Spring 2016)
Network Analysis of Modular Technology (Spring 2016)
Nyheder i en globaliseret verden (Spring 2016)
Nyhedsformidling på Snapchat (Spring 2016)
object finder for visually impaired (Spring 2016)
OLAP cube development and optimization for logistics data. (Spring 2016)
Omni-channel (Spring 2016)
Online brug af DFI's museale samlinger (Spring 2016)
Online Communities in Fitness Apps (Spring 2016)
Online Gaming Communities: Social Skills and Communication (Spring 2016)
Open Innovation in bio-pharma (Spring 2016)
Open-source drone as a development platform (Spring 2016)
Oplevelsesberigelse af Tycho Brahe Planetarium via prototyping (Spring 2016)
Optimering af designfasen for Folkekirkens Nødhjælps kampagner (Spring 2016)
Optimisation of Movement Sequences of a Liquid Handling Robot (Spring 2016)
Parallelization of collective contract reserve computation - Actulus Modelling Language (Spring 2016)
Peer to Peer beskednetværk (Spring 2016)
Performance-oriented chatbot platform for Twitch.tv (Spring 2016)
Personal Health Records and Patient-oriented Infrastructures (Spring 2016)
Personalisering som webdesign på en kommerciel og en public service streaming-tjeneste (Spring 2016)
Play & Ideation (Spring 2016)
Play as method to encourage creative thinking in adults (Spring 2016)
Podcasting (Spring 2016)
Post Earthquake Tracking Kit In Beds (PETKIB) (Spring 2016)
Power-relations in design processes - a way to understand user-involvement in co-design (Spring 2016)
Predicting real estate prices using crowdsourced data (Spring 2016)
Preliminary study of designing and producing a modular kinetic tessellation with dynamic lighting. (Spring 2016)
Proaktiv problemløsning i DI (Spring 2016)
problemformulering inspiration inden for medicin (Spring 2016)
Procedural Content Generation in Games (Spring 2016)
Procedural Generation of Achievements in Games (Spring 2016)
Procedurer i kommerciel passagerflyvning - en nuancering af Suchmans perspektiv på forholdet mellem planer og situeret handling (Spring 2016)
Process improvement in Zolutions (Spring 2016)
Process mining efter DCR-grafer (Spring 2016)
Projekt hos iBureauet (Spring 2016)
Prototyping gamification modules in the context of e-learning (Spring 2016)
Qualitative study about the use of DCRGraphs in a real life case through a development project (Spring 2016)
Quantitative tools to evaluate website usability (Spring 2016)
Radical politics online and visibility (Spring 2016)
Re-design of easyengros.dk in a service design perspective (Spring 2016)
Reaktionsgiffer i digitale samtaler (Spring 2016)
Rekruttering på Sociale Medier (Spring 2016)
Risk management in banking: Reduce the risk of loan losses using Data Mining prediction methods (Spring 2016)
Robotics (Spring 2016)
Robots and Artificial Life - extended project (Spring 2016)
Rutine-app til børn med udviklingsforstyrrelser (Spring 2016)
Sæt strøm til fællesskabet - et casestudie af de udfordringer og muligheder, der knytter sig til samarbejdet mellem frivillige på digitale platforme (Spring 2016)
SAP HANA Cloud (Spring 2016)
Scalable concurrent collection library using shared memory for JavaScript (Spring 2016)
SE, DET ER EN TROVÆRDIG REJSEBLOG! (Spring 2016)
Search engine algorithms' and opinion leaders' effect on voters' political opinions (Spring 2016)
Security risk, security patterns and security tactics in Open Source Continuous Delivery Pipelines (Spring 2016)
Self-organizing Warehouse (Spring 2016)
Selviscenesættelse på Instagram (Spring 2016)
Selviscenesættelse på Instagram (Spring 2016)
Servicedesign - Innovation og forretningsudvikling i et designperspektiv (Spring 2016)
Servicedesign i SKAT (Spring 2016)
Servicedesign til byen - med deling i tankerne (Spring 2016)
Sharing University i et designperspektiv (Spring 2016)
ShopLog - The personalized shop application (Spring 2016)
Sikkerhedshændelser i dansk IT i perioden 2009-2015 (Spring 2016)
Skoletjenesten: A deeper educational conversation between school teachers and the cultural institutions (Spring 2016)
Smart Cities - a study of the underlying subject fields and the community of interests (Spring 2016)
SmartCity - Varm luft eller offentlig værdiinnovation? (Spring 2016)
Smooth space-time tradeoffs for approximate near neighbor search using locality sensitive filtering (Spring 2016)
Snapchat (Spring 2016)
Sociale netværk som strukturer (Spring 2016)
Spatial narratives in 3D game environments - thinking spatial narratives into the design process (Spring 2016)
Speciale 2016 (Spring 2016)
Speciale DIM (Spring 2016)
Specialiserings projekt (Spring 2016)
SSD Hardware Acceleration for Log-Structured Merge Data Structures (Spring 2016)
Standardisering af Business Intelligence I arbejdstilsynet forskellige centre. Standardisering med øje for diversifikation. (Spring 2016)
Strategisk analyse af Ingeniørforeningen, IDA (Spring 2016)
Stroll-Play: Drifting through Landscapes and Realities (Spring 2016)
Stroytelling i branding på Instagram - Trollbeads (Spring 2016)
Supply Chain Management at Sticks'n'Sushi - In what ways can it be improved using IT-Enabled Process Improvement (Spring 2016)
t.b.p. (Spring 2016)
t.b.p. (Spring 2016)
Tagdel.dk - borgerinddragelse og samskabelse (Spring 2016)
Tangible Calibration-Free Gaze Interaction for ALS Patients (Spring 2016)
Technological short-range relation between Humans and Trees (Spring 2016)
The cat and mouse game - An empirical study of how the online advertising ecosystem enables and disables copyright infringing streaming sites' ad-revenue driven business model (Spring 2016)
The Citizen Integrator (Spring 2016)
The future of indoor positioning through the lens of the dynamic capabilities framework (Spring 2016)
The Hero's Darkest Hour: designing mechanics for emotions in the Ordeal (Spring 2016)
The Impact of New Media on the Development of Communities of Practice (Spring 2016)
The implementation of an innovative new department in SKAT-IT (Spring 2016)
The Internet of Things (Spring 2016)
The Moving-Images Exquisite Corpse (Spring 2016)
The perceived influence to practitioner working with hybrid-Scrum (Spring 2016)
The potential of user involvement at the Danish Architecture Centre (Spring 2016)
The procedures of UN Human Rights Council regarding torture definition (CAT): examining the role of technologies in the case law system. (Spring 2016)
The role of digital tablets in the daily life and routines of Danish families with young toddlers (Spring 2016)
The Sega Saturn Platform (Spring 2016)
The Shopping Experience with the implementation of Mobile Payment Systems (Spring 2016)
The shortest path problem in a graph based on music tracks, for use in a live DJ-setting (Spring 2016)
Theoretic and empiric comparison of practice in professional sports and Gamification (Spring 2016)
Thesis - Narrative Game Design (Spring 2016)
Thread-safe tree-based collections in C# (Spring 2016)
tiimo (Spring 2016)
To tame a rose: Collective online control of an eco system through critical design (Spring 2016)
Towards a generic dispenser module for laboratory platforms (Spring 2016)
Traceability in a heterogeneous software development lifecycle (Spring 2016)
Tracing data (Spring 2016)
Transformation af Nordea Digital Banking (Spring 2016)
Transformation fra intern service organ, til kommerciel service provider (Spring 2016)
Translating decision making from BPMN to DCR (Spring 2016)
Transmedia Analysis of The Wolf Among Us (Spring 2016)
Trustless medicin (Spring 2016)
Turen går til den digitale verden (Spring 2016)
Udfordringer i samarbejde mellem Agile og traditionelt projektstyring (Spring 2016)
Udfordringer i samarbejde mellem Agile og traditionelt projektstyring (Spring 2016)
UI Design for Framework for Enterprise MTA Systems (Spring 2016)
Undersøgelse af Zoologisk Haves visuelle identitet og profil (Spring 2016)
Ung og tjek på privatøkonomien? Et designspeciale i samarbejde med Danske Bank (Spring 2016)
Unge danskere brug af Tinder (Spring 2016)
Unsettled Accountability in the Sharing Economy (Spring 2016)
User Experience i Nodes virksomhedsstruktur (Spring 2016)
User Experience of bAir (Spring 2016)
User-centred Design for Small Agile Teams and Startups (Spring 2016)
Using Neural Style Networks to Project a Visual Style onto Game Content (Spring 2016)
UX og agil udvikling (Spring 2016)
Venligboernes facilitering af handling på Facebook (Spring 2016)
Videokommunikation (Spring 2016)
Videomateriale i webartikler (Spring 2016)
Voksenleg og træning (Spring 2016)
What are the reasons for integrating social network sites in the recruitment process? (Spring 2016)
Which methods and theories can aid an organization and its management to implement new process innovations and ensure their success (Spring 2016)
Wign.dk - Mobilisering af tegnsprogsfællesskabet til aktiv fælles indholdsgenerering (Spring 2016)
Worlds Apart - A Case study of the tug of war between author and audience in Transmedial Storyworlds (Spring 2016)